Jump to content

Search the Community

Showing results for tags 'prerequisites'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 3 results

  1. I'm old, and I forget, but I think I saw something about this not long ago... Occasionally, I can research these after the first couple of months - most of the time it takes much longer for alien tech research projects to become available. Just curious if a bug or planned uncertainty...
  2. I see everyone talking about different missles and wolf armor and even lasers but i havent been able to figure out how to get any of these? The only things i have been able to research are light, pistol, heavy plasma along with a couple of corpses and alien alloys. I end up getting a stun baton and a mig out of the whole deal... what am i missing?
  3. Is there any intent to have a techtree overview anywhere so that you can see what is needed to unlock which research option? I was just thinking that (unless you are going to include it already some other way) how about makeing it unlockable (after completeing the game once) you can from the new game screen open up an image that shows the complete techtree(with prequsits and everything). It allways bugged me on the old games that you could'nt really find a techtree overview or even sometimes figure out what was a prequisit for what or why some research didnt trigger. It probably shouldn't be available from the start but after one complete playthrough you have atleast researched 90%+ of the techtree once already...
×
×
  • Create New...