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  1. Hi there This may not be something that has come up before, but I have just sent a charlie to a medium UFO that had an escort of 2 fighters. The UFO was landed, doing it's thing, but I would expect the two fighters to have shot down my charlie on it's way in. Maybe more of a suggestion than a bug.
  2. It seemed kind of weird to me that the troop transport has no means of defense against attack from land or air. The first time my transport got clipped that was a WTF moment. At the very least we had Huey's with "60s" and rocket pods. At most we had A-10 Thunderbolts along. Warthogs ain't pretty but they are ungodly effective. Minigun in the nose with phosphorus rounds will pretty much melt anything it comes in contact with. Slow enough to fly with helicopters. Bad enough to turn anything that tries hurt the escorted "into shit fast" as we used to say. It is well within the time line and can be bought rather than have to be researched. It can be sent with the Chinook as you would send two or three of your planes to intercept a ufo. Only difference is the icon would remain the helicopter. If a ufo does attack, the air combat screen just pops up as an "oh shit moment". Then let the fun commence. Nothing says the the ufo would not win the engagement but it's better than your Chinook was lost. You spend a lot of time renaming your troops. Making sure they have the right armament for their stats then their just gone seems sort of unrealistic. If the game is moddable then you might be able to include close air support in terror missions. Doesn't have to have a sprite as much as a calculation in the ground combat screen. If it gets shot out of the sky then the Chinook goes back unescorted then you can sweat Just a thought....
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