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  1. The guys over at extra credit often discuss different things in short animated videos, now they reached crowdfunding. I thought I was going to post it in one of Chris threads in goldhawk announcement subforum, but as it doesn't seem to focus on pitfalls or downsides of crowdfunding I decided to give it it's own topic. It's more a comparison to the 2-3 other ways to fund a game, and still an interesting watch. http://penny-arcade.com/patv/episode/crowdfunding And they have a forum. I havent browsed it yet but it could possibly contain some gems. [http://extra-credits.net/forum/viewtopic.php?f=8&t=2192 Totalbiscuit has an irregular series named "kicksmarter" where he looks up seemingly overlooked projects:
  2. Let's face it. Making a computer game isn't cheap. The cost of salaries. The cost of licencing techology. The long development cycle. Rents. Equipment. The lead developer dying in a car crash. All of it adds up. If we go by kickstarter crowdfunded games, development typically starts at a quarter of a million dollars, and only spirals up from there. Hence the publisher. The guy with the money, the guy who can make dreams happen. Of course, only if those dreams happen to make the right margins. Only if your studio continues to be profitable, each and every game you turn out. Hence crowdfunding. For people that don't want the all-strings-attached rules of the publisher. But for every game that gets crowdfunded, many more don't precicely because they are so expensive to make. So, the question I ask is will publishers remain the primary source of funding for many of our games not only today, but going into the future or will crowdfunding slowly edge out the publisher?
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