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Found 2 results

  1. Wow! This is a BIG improvement over 13.2. I noticed the aliens are least trying to seek cover. They're slightly more aggressive too. No freeze ups when starting ground combat, excellent! I also noticed that ground combat loads faster now. I could be crazy but I think the autofire spread has been reduced to a more reasonable arc, but I won't swear to that one. Air combat missile speed seems to be much faster now. Don't know if I like this. Does give the aliens less chance to shoot back. Will have to play some more. A few small problems I've noticed (all have been reported by others): Combat shield appears to have been removed. Explosions aren't visible. Aliens hide in containers and crates, but I can still tell they are there. Very bad for the poor alien that hid in a cargo container while my entry specialist planted C-4 all around his "hiding" spot. I haven't seen a single civilian on any map. Troops and helicopter sometimes land backwards. Not a big deal but defeats purpose of organizing your exit order. Sometimes you land and after the first turn you win instantly without a shot fired. I like this. I'm assuming all aliens killed on impact. Should be a message stating same though. Suggestions: I still think the suppression model needs to be changed so it is much less predictable. Once alien is pinned down you know you can just walk up and shoot him point blank. Too easy, no tension.
  2. It'll come tomorrow morning. I'm still working on it, but have reached the point where going to bed would be more productive than me keeping on working. Turns out writing tooltips takes a lot longer than anticipated...
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