Jump to content

Search the Community

Showing results for tags 'alien races'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

  1. I'm relatively curious about a few things. First off I will state that I am very impressed with what you have so far, especially for an ALPHA version. Seriously, the foundations are laid and the scaffold is down, and what's coming up just looks great. But here's some questions: 1. Will there be hats for TF2 in the Steam version? (Top priority question) 2. How afraid are you of piracy? Is DRM even something you are considering? Or do you view it as more free advertising? 3. Is there a wiki up and if not,do you plan on making one in the near future? 4. Will missions feature armed civilians/militia/police at any point in time? And if so, would these be hostile to both sides (depending on relation with the nation)? 5. About how many varieties of aliens are you shooting for? 6. Will you be adding additional varieties of human/earth weapons to the final version? (like say, AK-47s and FALs for other assault rifle choices, or new categories of weapon like grenade launchers and sub-machine guns) 7. How many types of vehicles can we expect? I found the Hunter to be of limited use, will things like helicopters/MBTs be deployable at some point? Finally: 8. What kind of press exposure has this game received so far and how much would you like to receive? Also one more suggestion I randomly thought of: Why don't you put Balaclavas and combat gloves on your soldier sprites so the whole "Everyone is a white guy" thing isn't very noticeable? Bonus is that they now look like faceless spec ops guys which is what you would expect to see.
  2. Hi everyone, I just wanted to throw an idea out there that occurred to me when playing the game last night, to see what people think and also whether it's feasible from a coding point of view. The idea is that each Alien type has certain traits, that effect it's behaviour and capabilities in ways beyond certain species just having more health, or better accuracy etc. Some examples of traits could be: (these will largely depend on the alien AI in the final version I'd imagine, I don't think there's anything here that's flat out unrealistic though) Cautious - While not afraid to die for the Alien's cause, this creature understands that it's of more benefit alive than dead. Lacking the defensive prowess of some other species, it therefore takes particular care to protect itself on the battlefield. The alien receives a bonus defensive benefit from taking cover (could apply to Caesans) Sniper - An expert at finding a strong defensive position and lying in wait for Xenonaut troops to enter it's kill zone... The alien favours reserving action points for reaction shots over movement during it's own turn and recieves a bonus to it's reaction fire accuracy when firing from a cover position. Enraged! - As this beast charges the Xenonaut lines, their panicked reaction fire only succeeds in enraging it further. It's pace quickens, ever more eager for carnage... Reaction shots made against this alien add 4 ap to his movement during that turn. I'm thinking this could apply to Xenonauts version of the Chrysallid) Nocturnal - A night time predator who strikes from the darkness to prey on the Xenonaut troopers. The alien's perception is not affected by night time missions. Elite - A war weathered veteran who's experience helps them keep focussed and on mission, even in the face of stiff resistance. The alien is less likely to panic. Warrior's Pride - Rather than skulking in the shadows, this alien strides openly toward the humans, intent on being the one to claim the honour of the first kill. If the alien ends it's turn in the open it automatically gains the required amount of action points to make a snap shot reaction fire action, regardless of how many action points it expended during it's turn. (thinking of the Muton equivelent here) So, would something like this add a bit more variety to the engagements do people think? Would there be balance issues? And most importantly, is it a practical possibilty to code? Cheers all.
  3. Hi team I am a long term XCOM fan, infact from the first day I played the floppy disk demo of ufo eu in 94/95 I loved the crap out of it. Nowdays i'm still playing eu and tftd with all sorts of mods and junk installed and was holding my breath for a remake to come along. I had heard the xenonauts name banded around the net for a bit but assumed it was another multiplayer remake. But reserching myself has brought me to believe that this is what I have been waiting for all these years. Is this true? Can this be a true xcom clone. I have had a little search around but can't seem to find out what sort af enemys there is going to be. Are they gonna be sectoid and muton like creatures or are they ganna be more like in ufo et. Silly question anyway I can see from the hype generated from this forum alone that this is gonna be a awsome remake and i'm gonna deffo pre-order at the end of the month. If anyone has any good video referals of this game that will make me quiver, link me up dude I need my fix.
  4. Hi! newcomer with a question: Will the chrysalids from the original x-com be returning in a later build of xenonauts? or are they too closely linked to the original game there may be legal problems? just thought id ask EDIT: sorry didnt read one of the previous threads can someone delete this for me?
×
×
  • Create New...