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Found 4 results

  1. Ìn my current playthrough, which is like my fourth or fifth attempt at mastering Xenonauts, I started experimenting with different approaches to base design. Instead of building an interceptor and chinook-base in month two, I built a base purely for manufacturing equipment, staffed with as many Engineers as I could afford (as well as Workshops and Living Quarters. I'm in December now and it's actually working pretty good. I managed to get a full squads worth of laser weapons and Wolf armor much faster than I have previously been able to (not that it did me any good, Veteran difficulty is throwing all but impossible terror missions at me with alarming frequency.) I placed my first base in Israel like I always do, and stuck the second on Cuba just for fun. Have any of you guys done things differently to mix things up? (This might have been a common tactic in the orginal XCOM games, I don't actually know since I never played them growing up)
  2. Hello, may be my question is strange, but what the difference between Soldier specialization except arms they carry? And how (if possible) I can make arms set within laser, plasma or mag technology?
  3. Hi. What i`m suggestion might look like something similar to medals system, but its a bit different. Here what i was thinking about recently. Imagine a soldier using the same weapon from mission to mission. The longer he uses it - the more familiar he gets with it and the more experienced with it he gets. This results in accuracy, reloading speed, preparation and etc. improvements. So, in Xenonaugts along with basic stat growth and medal system for ecxeptional deeds we can have a special weapon type familiarisation system. This could be made as achievements or perks or simply specialisations. Here is a small list of examples: Gunslinger -> +20% accuracy with pistols. Requires 50 pistol shots. Gunner -> +20% suppression damage with machineguns. Requires 100 mgun shots. Assaulter -> +20% accuracy with rifles. Requires 75 rifle shots. Assasin -> +15% damage with sniper rifles. Requires 15 sniper rifle kills. CQC Specialist -> +15% damage with shotguns. Requires 15 shotgun kills. Medic -> +20% more HP for healing. Requires a total of 50 healed HP during the game. Tough Guy -> -15% damage taken. Requires a total of 100 HP lost during the game. Grenadier -> -20% AP for throwing grenades. Requires 25 grenade throws. Bombardier -> +20% damage with launchers. Requires 25 kills with launchers. Rapid Fire -> -15% AP for snap shots. Requires 75 snap shots with any weapon. Bullet Swarm -> +1 additional bullet per auto-fire. Requires 50 auto-shots with any weapon. Sniper -> +10% accuracy for each level of aiming. Requires 50 aimed shots with any weapon. There should be a limit of 2 specialisations per soldier. So you wont be able to farm an uber-soldier, but you could end up with Sniper/assasin or bullet swarm/assault or sniper/assault etc.
  4. Hey guys, first of all, great game. You have the core of the game down and it's awesome. As I was playing however, I've thought of a few things that could be neat features to add to the game. The first thing I would probably add, is a squad system. What I mean is, when I deploy me Chinook on a mission, I always divide my men into fire-teams of about 3. When 2 fire-teams get near each other, it is difficult to remember who is in what fire-team. The way I see this being accomplished, is by changing the color of the arrow above the soldiers head. For example, fire-team 1 could be white, 2 blue, 3 red, and so on. You should be able to put as many men in a fire-team as you want. So you COULD have everybody in one, but it would also make it easier for people like me to keep people in their groups. If it was up to me, you would set fire-teams on the same screen that is currently used to arrange men in the chopper. A second idea that could be kind of interesting, is having soldiers become specialized with a weapon as they use it more and more. So a specialized rifleman would be more accurate, and be able to shoot for less energy points, than a beginning rifleman would. The same would go for snipers, machine gunners...etc accordingly.
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