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Showing results for tags ' quick slots'.
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Hi, I normally start my games by using grenades instead of firearms to get past the early difficulty in the game. Everytime I do a mission in night it changes my default granade to a flashbang (even though I carry none with me). This is very frustrating to me, can you please make it so I can drag and drop my standard grenade when I'm in a mission (from backpack/belt/hand).
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Instead I just wish flares had it's own button and that futher some kind of NVG equipment was available in the game. Throwing flares in 1979 starts out silly and then as the conflict drags on becomes more and more implausible. The light amplification, active and passive infared, and thermographic sight technology revolution was well underway and would have been greatly spurred by a war for survival against the aliens. I hate having to go into inventory and move weapon off and move a grenade into the hand on night missions because flares has replaced the grenade fast access button. Can this change?
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Just wanted to see if there could be a better way to choose what goes into your quick swap. You basically get 2 items, for example a grenade and a clip. If you have 2 different grenades, then 1 random one pops in and a clip. No clips, then it shows 0 clips in one slop and one grenade in the other. So if I go out there with stun and alerium grenades then it chooses a random one to go in the slot next to the clip. So if I want to use my other grenade, I basically have to equip it in my hand. Even if I have my clip in my backpack instead of belt, it still pops in.
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How do I use grenades for god sakes? On the few day missions I've done, they are in the quickslot. easy peasy to use it. On night missions, My guys auto equip flares in that slot, and I've found no way to throw a grenade other then to unequip the weapon and equip a grenade. Time Consuming real time and ap wise. So I must be missing something, help? Thanks, Mandabar