

Pandi
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Pandi last won the day on May 16 2018
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
@Svinedrengen Grats with nice start -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
Of course, but closer to release. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
Awesome! -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
@Charon @Svinedrengen It is possible to adapt some part of these beautiful maps for industrial ufo crash layout (even with smashing a few buildings in process), please? -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
@Svinedrengen @Charon I like your efforts about mapmaking, guys. Keep it up! -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
For medkits - try to catch some sibil medic (they really know how regen fast ). For shields - armor and alloy related researches will be handy, and alien shields of course (caesans use them). -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
Exactly. It's hard to overestimate the ability to turn with full speed right at the moment when it really needed, especially on not-agile ships. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
@Phoenix1x+52 sent me save and ask to deal with fighters using dedicated crafts with certain weapons. I could hardly resist the desire to test the other alien ships, for to not spoil the 4th phase. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
How about to add some chinook start point at two lower lawns and at left upper park zone? It can break beauty a bit, but boost variety great. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
Very beautiful map, but sadly aliens have no chance to get to terror site. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
May be, not usual symbols in base name and save game cause this problems? -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
So, @Charon what you think about new crafts and hero condors in my last vid? I expected a comment from you about this. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
And turning all loot into scrap . -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
This time i caught a bigger fishy, almost mothership...hehe @Charon I recommend watch planning phase (geo) at an increased speed, due to Ironman does not forgive mistakes, necessary to carefully think through each mission for each craft. This was really HUGE wave. Almost 1.2mil only by hunters. :cash register sound: New armaments, new tactics. Enjoy! -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
Pandi replied to Charon's topic in Completed Game Mods
I'm rolling on the floor laughing