

RaveBomb
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Question about capture/stun rules
RaveBomb replied to Evercrow's topic in Xenonauts General Discussion
Don't forget about gas grenades. I've never used a stun baton, I just choke the aliens out. -
[BUG 21.1] soldiers will not move.
RaveBomb replied to Moonie's topic in Xenonauts Bug Reports / Troubleshooting
I have figured out a save game where I can reproduce this issue. Use soldier #5, Ryan Quinn, and have him fire his shotgun at the alien across the street from him. This then stops soldiers from moving. It's in my dropbox: https://dl.dropboxusercontent.com/u/69708333/2014-01-14_22.57.51.sav -
[BUG 21.1] soldiers will not move.
RaveBomb replied to Moonie's topic in Xenonauts Bug Reports / Troubleshooting
Further note... if a shotgun reaction fires in this situation the game hangs as well. -
When creating a manufacturing job for vehicles or aircraft a state can be created that will continually empty your wallet and cause the job to not start. To reproduce: 1) Start the manufacture of a Hunter Scout Car, Foxtrot, or Corsair. (may work with other vehicles, unknown.) 2) Assign only one or two technicians to the new job. 3) Exit to the Geoscape 4) Watch in horror as your wallet empties and the job does not start. Manufacturing does not start, but will continue to bleed your wallet dry every time your wallet has enough cash to try to start building the vehicle. This does not appear to impact items such as laser/plasma weapons, armor. etc. Only equipment that requires hanger/garage space. Note: You CAN assign three or more techs to get the job started, exit to the Geoscape, and then reduce the job to one or two techs, and the job will proceed normally. NOTE: This was first reported here: http://www.goldhawkinteractive.com/forums/showthread.php/7360-v19RC3-Manufacturing-Assigning-single-tech-bleeds-cash
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[BUG 21.1] soldiers will not move.
RaveBomb replied to Moonie's topic in Xenonauts Bug Reports / Troubleshooting
I've had this as well. It seems to come after firing a laser shotgun at a target that is out of range. There is no shot animation and then nobody can move. If you save and reload the bug goes away. If you're bugged and end-turn, then the AI can't move, and the game effectively hangs. Not tried other weapons. -
Laser rifles load only 9 shots at mission start. Initial state 9/12 in the control bar. 9/9 in inventory view. http://cloud-3.steampowered.com/ugc/451784422583868079/6DE4B6790C2C6D67AAB53F939EDBBB22B08688DC/ Gun can be reloaded: State after reload 12/12 in the control bar, 12/9 in the inventory view. http://cloud-4.steampowered.com/ugc/451784422583856544/88E1DC5634891DAF5272BF6C81EAABEC5422561F/
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When creating a manufacturing job for vehicles or aircraft a state can be created that will continually empty your wallet and cause the job to not start. To reproduce: 1) Start the manufacture of a Hunter Scout Car, Foxtrot, or Corsair. (may work with other vehicles, unknown.) 2) Assign only one or two technicians to the new job. 3) Exit to the Geoscape 4) Watch in horror as your wallet empties and the job does not start. Manufacturing does not start, but will continue to bleed your wallet dry every time your wallet has enough cash to try to start building the vehicle. This does not appear to impact items such as laser/plasma weapons, armor. etc. Only equipment that requires hanger/garage space. Note: You CAN assign three or more techs to get the job started, exit to the Geoscape, and then reduce the job to one or two techs, and the job will proceed normally.
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[15.1 Ground Combat] Layering problem.
RaveBomb replied to RaveBomb's topic in Xenonauts Bug Reports / Troubleshooting
Ah thanks. Didn't look far back enough in the bug topics. -
There seems to be some sort of clipping issue. Not sure if its specific to me, or if others have seen this? This occurs with a fresh 15.1 install. Initially I thought it was an upgrade problem, so I wiped my install totally and reset it with a direct download. EDIT: Also ignore the tank, that was a bad install, but the problem has persisted across a reinstall and new games.