Jump to content

Veroci

Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by Veroci

  1. I would like to ask the creators of the aircrafts.

    how do you give the coordinates of the weapons? I mean, their place on the airplane.

    sr2.jpg

    Because, i didn't found any easier solution to do it, just giving the parameters as: 25,44;48,44;33,29 and see what happened.

    Thanks for the help.

    Best wishes,

    Veroci

    sr2.jpg

    sr2.thumb.jpg.68ea574a60df20f1bb24a7a547

  2. Greetings!

    I tried to create a new weapon, using the following files with the codes in those.

    Got an awp.png

    strings.xml - same as the sniper

    <Row ss:AutoFitHeight="0">

    <Cell><Data ss:Type="String">ammo.ballistic.awp</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell><Data ss:Type="String">AWP rifle Magazine</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    </Row>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell><Data ss:Type="String">weapon.awp</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell><Data ss:Type="String">AWP sniper rifle</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    </Row>

    <Row ss:AutoFitHeight="0">

    <Cell><Data ss:Type="String">weapon.awp.desc</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s68"><Data ss:Type="String"><font face="fonts/arial.mvec"\><b>Precision Rifle:</b>

    Precision weapons are more accurate than rifles and do slightly more damage, making them useful at long range. Their mitigation also gives them a damage bonus against armoured (i.e. robotic) enemies.

    However, each shot has a higher TU cost than a rifle and the weapon lacks burst fire. It also receives no short-range accuracy bonus and has a negative modifier for reaction fire, making it a poor assault weapon.

    Range: 30

    Damage: 35 Kinetic

    Suppression: 25 Suppression

    Mitigation: 10

    Ammo Capacity: 6 shots

    Reaction Modifier: 0.5x

    Fire Modes:

    - 38%% TU 60 Acc x 1 shot

    - 49%% TU 105 Acc x 1 shot

    - 65%% TU 165 Acc x 1 shot</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    </Row>

    weapons.xml - same as the sniper rifle

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s65"><Data ss:Type="String">weapon.awp</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s65"><Data ss:Type="String">weapons/ballistic/awp</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s65"><Data ss:Type="String">weapons/ballistic/awp</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s65"><Data ss:Type="String">ballistic</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s66"><Data ss:Type="Boolean">1</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s66"><Data ss:Type="Number">50</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s66"><Data ss:Type="Number">40</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s66"><Data ss:Type="Number">10</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s66"><Data ss:Type="Number">1.6</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s66"><Data ss:Type="Number">7</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s66"><Data ss:Type="Number">5</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s66"><Data ss:Type="Number">2</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s65"><Data ss:Type="String">ammo.ballistic.awp</Data><NamedCell

    ss:Name="_FilterDatabase"/></Cell>

    <Cell ss:StyleID="s66"><Data ss:Type="Number">30</Data></Cell>

    <Cell ss:Index="16"><Data ss:Type="String">Ballistics</Data></Cell>

    </Row>

    items.xml - same as the sniper

    <Row ss:AutoFitHeight="0">

    <Cell ss:StyleID="s70"><Data ss:Type="String">weapon.awp</Data></Cell>

    <Cell><Data ss:Type="Number">0</Data></Cell>

    <Cell ss:Index="4"><Data ss:Type="String">Unlimited</Data></Cell>

    <Cell><Data ss:Type="String">weapons/airplane/rocket</Data></Cell>

    <Cell ss:StyleID="s65"><Data ss:Type="String">Item.Dispose.Destroyed</Data></Cell>

    </Row>

    And the game crashing when i want to equip the soldiers. What i have missed?

  3. I just put 3 more code and it seems random to me:

    For example:

    <Wave>audio/music/Ground Combat Day 5.ogg</Wave>

    <Wave>audio/music/Ground Combat Day 6.ogg</Wave>

    <Wave>audio/music/Ground Combat Day 7.mp3</Wave>

    and the game plays all of them.

  4. Greetings!

    I would like to ask for help to start the translate for the hungarian people.

    Our language has letters like ő,ű,í,é,á.

    How can i use put them into the game with the arial?

    I tried to give them the ascii code (ő = ő), but in the game appears like this: Fels Jura.Hungary

    Can you help me with this?

    Thanks for the help.

×
×
  • Create New...