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SJOB

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Everything posted by SJOB

  1. I have another questions if anyone can answer. Which aliens are immune to stun?
  2. Cool thanks! From more of the game play side of things. Does anyone use the apollo? It is so weak and lightly armed, I am wondering if it is worth the price.
  3. Just jumped back into this game and this mod is better than ever. I noticed the more zoomed can possibly cause AC to stutter. It looks like the AI keeps trying to pick new targets or something. I have three other questions. What are the stat differences between the new weapons. For example the upgraded M14 and the Zephr have the exact same stats minus weight in the weapons.xml document. This information really needs to be in the tooltip in game. Is the Fire In the Hole mod integrated automatically? How do you use the breaching charge?
  4. TD, I tried the file you suggested. I researched alien leader tech and it does not appear that anything different happened. The only tech I got as a result was Praetor interrogation, which is normal.
  5. I have to point out that there are a lot of addition and it is pretty impressive that everything work so well. This mod is pretty great there are just a few nitpicks. (I think apollos suck) As for the V gun, it wouldn't be a big deal if there were few of them. However, when I charge into a UFO and three of the four xenos are blasting away annihilating all the cover. And suppressing everyone in the room and destroying all their equipment they need to fly out of there I thinks something isn't right. And in contrary to what I was saying, in the open outside of UFOs or it is kind of neat. It makes sense there because in general sowing terror and destruction buy blasting things it what the aliens should be doing. If you could some one make all of them go outside, like adding a specific enemy that only appear out doors, I would be a happy camper. Though I know it is not a mod just for me Thanks for the work though its great mod.
  6. I do not have a tech for Alloy Hardening listed in my Xenopedia ( I it called Alien Armor Plating in game?), however I have already disassembled cruisers. I am able to build hovertanks, shields, and wolf armor which have Hardening as one of their requirements. So I am assuming I have it. I do have a reactor tech as well. I can build up to Saracens and Valkyries. I think I pretty much have every tech in the game except the ones you get from raiding a base and singularity. I just loaded it up and tried disassembling a corvette, landing ship, and cruiser and still got nothing. Any other ideas? I am using yesterdays update with the hotfix that fixed landing ships. I have a battleship core and can't disassemble that either, but I am assuming I need the carrier first. On an unrelated feedback note, I really like the mod except for the commonness of vortex guns. The problem is two fold. The aliens have no sense of self preservation they just fire of repeated shots wounding and possibly killing themselves in the process. It makes taking alien ships a little silly as they just walk up to me and blast me and themselves in the face. The other problem is they annihilate cover so easily (while doing remakably little damage by comparison). So basically what happens is first shot they destroy the cover nearby and then my guys and the alien just stand out in the middle shooting at each other. In regular mode, when you take an alien base there is a fun shootout as everyone with everyone hiding behind cover and this is noticeably missing from ID. The shotgun plasma they use is actually more dangerous as well since they become crack shots later on. It kind of makes taking the command center of the alien base boring as I just walk in pump 3 rockets and a few electro grenades in and call it a day.
  7. I am having a problem that may be a bug. I can't get the carrier disassemble tech. I looked in the research.xml and I should have all the techs required. I have researched cruiser dis assembly and alien reactor (both standard and fusion). I also have alien armor plating. I have all pretty much every tech at this point. I can build hover tanks which meet the requirements. The only thing left I haven't done is taking out an alien base.
  8. Got it. I won't have asked except I saw a bunch of different responses to it all dated different times. Thanks!
  9. How do you research mag weapons? I have run out of things to research. I looked it up online and got mixed answer so I am not sure what i am missing. I currently have the following: Alien Battle Rifle Alien Plasma Pistol Alien Plasma Rifle Alien Heavy Plasma Alien Precision Plasma Alien Plasma Cannon Alien Plasma Tech I read online that you need to research an alien assault plasma, but I have never seen one. I am wondering if it exists. As in maybe it was removed after release. Or maybe it was supposed to trigger already and has bugged out. Thanks for the help.
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