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Dragosh

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Dragosh last won the day on September 25 2023

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  1. No problem The collective was just a thought, you know best though
  2. Description: Crash on research completion What Happened: Game crashes on completion of the Autopsy Cleaner Further information: i have attached the file save 1 hour before completion (which is at around 8:00) user_cleaner_autopsy-2.zip Sidenote: It would be more helpful if you opened a collective thread of Bug report for a given version where people just post a bug inside
  3. Feedback for 2.07c day 152 A wall of text Gameplay related issues Early game SMG destroy shields like it's made out of butter on burst from cleaners/security suits Rifle burst only gives 30% hit chance when next to the alien (early game, all shots went missing) Cleaners have a bigger view radius/range at night than xenos, i kept getting hit by someone from the shadows outside my range at night on the roof (at night) Xenonauts being too easily hit on roofs with cover and at large inclinations (image 1) Camera following civilians is very annoying, they just keep going where my xenos are and they jump through windows a lot UI alien icon (orange/red) have a larger click box than the icon itself, so i accidentally clicked it a lot when targeting the ground tiles Targeting a enemy when the magazine is empty shows no targeting reticule, a popup to reload would be helpful so that its not confusing to what is suddenly wrong Hangar doors have huge click boxes, so turning next to a door inadvertently makes you open the door by accident Cyberdrone took about 5 thermal packs and 4 grenades to the face before dying ( a bit too tough to det packs and grenades ?) Wraith grenades oneshot a mars platform without armour (a bit absurd) Bug Related Typing sound was looping on some text in the tutorial conversation with the general Click and dragging the geo map while zoomed in will try to place the base where your cursor is (this is after the tutorial) Atlas bunker mission, soldier somehow managed to throw his grenade next to his feet when targeted 10 tiles away (i believe it was100% hit chance) Fiddling with equipped x25 with 2 sidewinders and minigun made their equipment disappear (already equipped items cant be removed or replaced, clicking them just destroys them and disallows me to equip anything else) (really a game breaking bug i cant play further without massive handicap) Sentry bot respawned when destroyed (visually) General feedback and others Stunning the general was cool, too bad it only gives 10% to base location (would be cool if he had extra info on maybe a supply cache or a weapons cache or something along those lines), also the general really took a lot of stun damage The cleaner autopsy was a bit lacklustre, i was hoping for more alien involvement, something weird or freaky (you find that out later EXDEF but the early part is a bit bland) Cleaners dropping smg's that you can equip is neat ( too bad there isn't any accelerated or other laser/gauss ones available Soldier extraction is cool, too bad you have to make room for them in the helicopter It's weird that the pistol is lighter than the tazer pistol Grenade launcher is kind sharing the use with grenades, launcher has longer range but grenades are more practical as you can toss over obstacles with much more accuracy, i wish the grenade launcher actually did more damage to sentries and in general to seperate the them from grenades, maybe add a different grenade type that does mure damage to targets ? Ambush mission is really nice, the setup phase is nice Corpse "analysis" in the workshop is interesting, they really put the corpses through their paces haha Alloy combat shields were a bit late maybe, dependant on downed ship It's a bit silly that base sentries count towards winning the mission on cleaner HQ ( i got a couple of wrecked sentries i could repair later but still annoying to find every last on Cleaner HQ) Acquiring cleaner accelerated rifles is nice, too bad they don't have any other weapon accelerated that you get when taking over their HQ (like pistols or smg's, would be a nice reward) In base defence (or in general), moving a lot of soldiers at once is really a pain, would be nice if we could do it so we could order all soldiers to move to x destination settings - would be nice to be able to select audio output device Tactical screen can be a bit laggy when panning around (was base defence) Barely any ships till day 70, 3 probes, 2 scouts (one escaped cause it was too tough for 2 x-25), [75 day] then after that suddenly base attack and escorted ships 3 of them Soldier jumping over this in medical bay (image 2) when loading a game it puts the camera in a weird location (base defence), moving it a bit resets it where your guys are A shot went through the cabinet and hit my soldier, when all cabinets were in mint condition and not destroyed (image 3) Loading a game resets the music Destroyed generators are non walkable tiles (image 4) Reloading the tactical save makes the smoke not see through (image 5) Observer ufo is painful to deal with, shoots missile/drones and with the UI barrage of minigun pings its almost visually impossible to see , on tof of that Observer hunter drones are weird, sometimes they hit close and sometimes they detonate from a way larger radius Camera turn buttons are kind of swapped (clicking the turn right button turns the camera left) Crouching keyboard shortcut isn't working to que crouch while soldier is moving unlike the ui button wraith killed a brain pilot(mentarch) and i got kill alien with energy weapon achievement Cliff walls produce an odd shadows (image 6) Have the tile that you click to move your guy to have a highlight icon that stays visiible during his walking so that if you move someone in quick succession you know the tile is assigned to someone before he steps on it
  4. Well i mean the whole enemy within is a rather giant topic to which a whoooole standalone game could be made. "There's a problem with the cleaners in the narrative," Now in context of now, what Daniel said, in context of the story, what are cleaners, what's their objective, are they actually part of the alien invasion or not or are they even a part of a different alien group. "It felt a bit anti-climatic to find out the Cleaners were ALL just robots under alien control" This also feels quite anticlimactic. Cleaners being either brainwashed/brain chipped/fanatics would be a way more scarier/dread thing, which could kind of make the abductions kind of fall in place here, most abductees were subjects to alien manipulation and get turned to cleaners. So like in summary, Xenonauts wants less global panic, Cleaners want more global panic but they don't want to let everyone know that it's the aliens that are running the op because that will make them a focused target for the whole planet , a common enemy. So in that context cleaners are a behind the scene shadow org that creates situations to make countries believe another country is behind incidents which would create miss trust between countries which would make conquering the planet easier. On a crazy side note. Super wacky idea, the cleaners could be part of another alien group wanting to thwart the conquering of the planet from the currently invading alien force just so that they could do it themselves later down the road just in a more slower behind the scenes operation (I am totally not setting this up for a sequel i promise *whistles*)
  5. Small feedback - End turn soldier reminder can be annoying at times when i want everyone to just wait (but is quite useful in general) - Menu in settings - "save & exit" button is confusing and the first thing that i understand is "save & exit the game" rather than just to close the settings menu - Cleaners Plasma weapon obliterated my xenonaut even when the biopsy says that they use conventional weapons - Log pile still offers 40%block after being apparently destroyed once
  6. Man now i wonder, how cool would it be if we had a Oilrig / Sea platform tileset / map, and island tilesets and maps, and maybe tankers, some sort of special missions
  7. Tested the V 0.21 and here is my impression of it. Overall i like it TehLike's: The 3d space is actually really well done, it gives the X1 feels a lot, with much added details Menu is really cool in 3D space Camera rotation is extremely good vs X1 (since X1 had no camera rotation duh ) Xenonauts logo in menu, i like the design, simple and effective Encounters: I've been able to throw a grenade across the map by aiming at the tile the alien was standing on I've been able to shoot at aliens with 0% hit chance by aiming at the tile they are on, the LOS was clear its only that they were far away Reloading triggers overwatch (I'm assuming its intentional) Crash when civilian entered helicopter Aliens were quite accurate even with obstacles like fences Shooting LOS line is kinda outdated as someone mentioned (those squares man) Using stun baton on alien made him disappear (hit the blue alien he disappeared so i had to shoot the tile he was on and he died and reappeared) Alien shot his own buddy that way in the LOS between him and my own soldier The don't like's: Aliens look extremely muscular and bulky, that design doesn't really look terrifying inducing, and they look to humanlike Those fences are hard to deal with, they give me the feeling like im shooting through walls rather than fences Dem general thoughts and suggestion's: High ground could give a slight accuracy bonus and cover bonus when climbing on roofs (because everyone knows that high ground gives +3 ) Maybe make the fence's behave a bit differently, currently they absorb too much shots, thats how i feel at least Grenades throwing could have added bonus if throwing over fences and walls (accuracy or ignore block of walls and fences etc.), since their range is limited (blue alien ate 2 grenades to the face and lived) Mainly speaking for the older country map, it felt mostly flat due to the terrain being BLOCKY, sharp cornering or no actual gradual elevation, it would be great if a similar elevation would be possible like Xcom terror from the deep, but only for those country maps, and not city maps Xcom 1, i remember that UFO CRASH TILES were a No/Go due to complications when discussed in the forums way back, since now we have 3D space would it be possible to implement that now, can CRASH tiles be implemented, maybe even have UFO's crash into houses, barns etc. ? I miss the Vehicle a lot actually, its an asset that we who defend the planet could really use (Would be interesting if the vehicle had to be manned by actual soldiers from your pool, since tanks cant climb ladders you'd have the crew exit vehicle and climb ladders and help other soldiers with medpacks and such if necessary ) For variety sake and cool factor, maybe think of a way to let the crew come in by APC (armored personal carrier) example LAV-25, maybe in terror missions where its extremely dangerous from alien weapon's fire (you come in by helicopter at the edge of City with APC attached to helicopter, crew exits helicopter and drives in the APC from edge of city to the terror location) Is it possible for the LOS fog to have a gradient ? its not a night map so i don't know If there is a set amount pool of recruits that are unique, would it be possible to have a MODE (like ironman mode) that randomizes your recruit pool, stats and everything ? When moving, it might be helpful to have a transparent overlay around your soldier that displays where you can move if you're standing to weird terrain or props on the map, something akin to the "grenade explosion tile overlay"
  8. I like the aesthetics of the game, brings me closer to the original x-com. Except the aliens which were too modern to be scary.
  9. Nice update, Hopefully, the aliens will be way more visually terrifying and creepy than in X1. I have to say that in the Original XCOM it was really creepy and terrifying to play at night, even against the basic aliens. Where the silhouette was barely visible and you only saw a shadow and then suddenly one of your guys was dead.
  10. Bugs should go here bro http://www.goldhawkinteractive.com/forums/forumdisplay.php/12-Xenonauts-Bug-Reports
  11. Well Yugoslavia in the 60's was a big force and had a good budget, was funded by both USSR and US (Tito had tricks up his sleeves). If the CIA didn't destroy it we would have a space program up till now, but anyway don't know where it should belong, would make sense to belong to EU and not USSR. So looking at it historically and combine that with EU invasion YU would most likely be funded by EU due to YU being a powerful force in the southern continent of Europe, so YU + Money = WIN
  12. My first few terror missions were at night(game hates me obviously) and those Caesians with Plasma Cannons turn all my soldiers to paste, the reaction fire from those cannons is just ridiculous, my guy with a assault rifle is incapable of reaction firing but the caestian with a uber cannon that has a 90% hit chance from the other side of the map can reaction fire like it was nothing. I lost so much nerves trying to play a terror mission Update 1: Well its hilarious how the Hunter can hit the knee high cover while standing right next to it, i mean the vehicle is tall at least 1.6 so how can it idiotically hit something at headlight level is beyond me And soldiers killing themselves with grenades because cover that they stay behind decided to play tennis is hilarious but not fun
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