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Axisoflint

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Everything posted by Axisoflint

  1. I'm still getting failures for ammo and items =/ Sorry! I bumped up the research to unlock after the Alien Invasion (since the mod defines it as after research Laser Weaponary, which seems perfectly sensible) - but when I do, it researches fine, but the manafacture lists it as a line of hashtags and no item appears in the list of equipment for soldiers on the equip screen.
  2. So I've been wanting to try this out, but I can't get it to work. So, to check I'm not being an idiot, it should unlock after researching the Alien Invasion, yes? *edit* - ok, so I've managed to get it to actually kind of work now, but I keep getting errors whenever I run the game (using -modinfo) for the merge of the ammo.xml and items.xml files.
  3. Did you mean abysmal or does this weapon do some kind of fire and brimstone from hell damage type? Because that would also be super awesome, but I'm guessing the former.
  4. Also, per the picture in the screenshots folder that downloads with the main file - are you supposed to unlock all the ammo types for the multi-ammo rifle when you unlock the rifle? Because all I could unlock was the AP type initially.
  5. Yep. The issue I'm having is (for instance), I research Co-operation with USA (unlocks the three planes), then research advanced USA rockets - but the screen saying 'You can know manufacture missile XX, XX and XX' doesn't show up, and they don't appear in my manufacture list. Specifically, the Aim 9 series wouldn't show up when I did USA and I'm pretty sure the Russian versions didn't show up when I did advanced Russian missiles either. Thanks for the quick responses
  6. I wasn't entirely certain if I could equip them, since I was only testing with the condor, but I was producing the uh.. Shafir missiles I think they're called. I couldn't sell them either. Or the X-13's. I couldn't produce the R73's that go on the Mig 29, but I could produce the Mig 29 and it would come stocked with R73's. I love the mod, as it brings the game back to the more strategic (read : micro management ;p) style that I enjoyed about the originals, so please, don't feel I'm being negative
  7. I'm having issues with the placement of icons on the screen. Is the mod supposed to be run at a certain resolution? For instance, if I wanted to buy a new condor, the icon is way up at the top partially hidden by the bar extending between the screen icons and the funding balance. Also, some items I'll research but can't produce or buy and other items I can produce but can't equip or sell (esp. missiles). I feel like I must have installed incorrectly but I'm fairly sure I'm doing it right - I install XNT and the hotfix, then paste Xenophobia over the top of the assets directory?
  8. So what you're saying is you weren't willing to play with the bugs and provide feedback but now you want to complain because a feature you liked has been removed? ...
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