

odizzido
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Posts posted by odizzido
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send me a save as well with the unit in the field if possible
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I don't know what you're doing exactly, but couldn't you just modify a vehicle_spectre from like units\xenovehicles\VEHICLE.STORM\VV.ARTILLARYGUN
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You can send me the files you're working on and I can take a look at it if you'd like. Or just upload what you have for 0.99 for me and I can see if I can get it working on my end.
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Do us regular people have access to the source code?
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that file contains all the previous fixes as well, I've just been adding them in
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Stopped noting every fix....There have been a lot added for this one...even fixed a couple of things for XCE.
https://drive.google.com/file/d/0B-s2-DOMcp7FVk5uMUpDcmxLVWM/view?usp=sharing
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Echanted (enhanced) shield doesnt appear when soldier worn FOX armor + AP Spear SubMSG
If you still have those shields in your game could you upload a save for it? I never ended up with that combo in my game.
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Yeah. In the game you have the research requirements like collect X number of items for the first one to give laser tech like normal.
Then for the next experimental part if I get what you're saying you can research it six times, with 6-8 total at the end, out of like 15. I don't know what language you can use, but I would do something like the following
create a list of 1-15 MK2 weapons
MK2 research available when you have MK1 lasers
MK2, second time research, is available when you finish MK2 research
MK2, third time research, is available when you finish MK2 second time research
etc
While false
x = random (1, 15)
if MK2weapon.x is not researched, true
return mk2weapon.x
Then MK3 has dependencies so
while false
random x = (1, 15)
if MK3weapon.x IS NOT researched and MK2weapon.x IS researched, true
return mk3weapon.x
It's a bit crude but I don't think anyone would get stuck in an endless loop and it should work.
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I have no idea how you're going to pass the variables between the script and the game though. That's the hard part to me
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yeah. I don't think the script for experimental research will be hard...but how you're going to get the game to use it I have no idea.
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k. Also quick question....you changed the AI right?....Did you change the settings to make it so the AI always knows where you are?...because I have repeatable tests where they won't take actions unless a soldier is close even if they don't have LOS on them.
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I figured you could include them all in 0.99......You've redone all the units for 0.99 so anything I do will not matter when you release 0.99?
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sounds very cool
I have a number more visual fixes which I've not uploaded yet.....before you release 0.99 let me know and I will do so.
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Cool. I avoid steam generally so I didn't know this existed. I have the humble version of this game.
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Which ones do you need?
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oh...derp. I did with my old version, but forgot about the two other patches when I got 1.59.
Haha thanks, I am sure this will solve the problem
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okay. I am missing that....and I am also missing it in my XDivision098beta.zip file as well as my XDivision_0_98_2_HF6.zip one.
It seems really strange....but could you make sure you have vehicle.seeker in your XDivision098beta.zip?
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In your assets\mods\XDivision\units\xenovehicles do you have a vehicle.seeker folder?
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interesting. Wonder if I messed something up then? Here let me upload the save where you can do it.
https://drive.google.com/file/d/0B-s2-DOMcp7FSVJMMWFzUEo1UEE/view?usp=sharing
Try to do the ground mission. If it works for you then we know I messed up....or have a corrupted file or something.
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Oh one thing I want to mention. I moved to xeno 1.59 and CE 0.33 HF2 as well as the latest HF for x-division. I have been crashing more. Three times yesterday...once in a ground mission, once on the equip screen....and the other was because of a vehicle....possibly because it was missing assets or something but I am not sure. I am going to check which one it was and see if I can figure it out.
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spear cannon is worse IMO. Total damage is the same but DPS is actually lower on the spear. If the range were significantly higher then perhaps it would be an upgrade in terms of being able to actually apply the damage in combat, but it's not. At least not how I play.
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yup. I have zero problem with it...I actually like it.
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- With this hotfix you should able to use this mod with 1.5* and CE 0.33+
Cool. Downloading 1.59 now and will get CE33 as well. Will start a new game with the balance files as well.
So I haven't been playing as much for the last few days but I did find/fix a couple more graphics issues I ran into.
All previous fixes
advanced baton/assault shield graphics fix for basic armour
advanced baton/assault shield graphics fix for direwolf armour
advanced baton/assault shield graphics fix for sentinel armour
advanced baton fix for sentinel armour
electrogun/assault shield/basic armour graphics fix
direwolf armour correctly shown when equiping an AP laser sniper
The ladies now get the cooler looking sentinel armour as well(I assume this is wanted?)
https://drive.google.com/file/d/0B-s2-DOMcp7FaTZpTG0zT0FxWlE/view?usp=sharing
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very cool
I will keep doing my little fixes for now as I play 0.98....don't want to commit to anything more ATM because I have another mod I will be working on once misery 2.2 releases.
I have a few more I will upload later. Will hold off till I am done playing for the day incase I run into anything else. BTW I haven't seen an invis xenomorph for quite a while now.....I may have gotten them all.
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Fixing stuff as I run into it. Here's what is in this patch:
All previous fixes
Applied assault shield/baton graphics/animations for assault shield/advanced baton soldiers using jackal and wolf armour
Fixed three more invis xeno stalker/drone/rogue situations
Fixed jackal armour switching to buzzard when using electro pistol with an assault shield
https://drive.google.com/file/d/0B-s2-DOMcp7FM09xczNyWjEtSjA/view?usp=sharing
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Ran into another invis alien and fixed it. Here is a patch that includes the two fixes before + this one(invis xeno stalker).
https://drive.google.com/file/d/0B-s2-DOMcp7FZGE4c0V1Nzl1MG8/view?usp=sharing
[v1.59/X:CE v0.34.2] X - DIVISION v0.99+ Alpha Test
in Completed Game Mods
Posted
I can't really read that list of mods needed.