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odizzido

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Posts posted by odizzido

  1. On 7/27/2020 at 1:35 PM, cardboardMike said:

    I have a theory that there is a very strong correlation between how good a turn-based game is (i.e. how well it scores on metacritic) and how fast (or "snappy") the turns are.

    I can think of several examples at both ends of the spectrum that support this.

    So it's good that this has been done.

    Darkest dungeon is a good example of snappy controls feeling good. They also have good immediate audio to go along with it. I think if Xeno2 has both of those it would help the game feel much better to play. The sound effects in Xeno1 were kinda meh, honestly. I think it would work really well with laser weapons as aliens could start dying the moment you click.

  2. Oh I didn't know they did that in new x-com. I assume that was in the second one, I don't recall seeing that in the first. I played the second one for like 15mins but I couldn't get past the first tactical mission, it was too crap.

    Yeah having adjacency bonuses is nothing new. I think the hard part if figuring out how to make it so multiple bases are of benefit to efficiency without crippling people who single base. That sounds hard to me.

  3. I didn't read most of this as I am looking to sleep soon but I wanted to post something. I know it may have been mentioned already.

    An idea for something to look at for this would be to have it be more efficient to have bases dedicated to certain things. For example certain buildings can synergise with other ones. Having airplane manufacturing right beside related facilities like a hangar could give bonuses to construction speed and reduce cost. However you could also have a weapons storage building beside the hangar too which could speed up rearming your active aircraft.

    The idea could be that you could build a base that could be very efficient at 1-2 things but not everything. However there would also be nothing stopping you from building a base that can do everything adequately.

     

    The one potential I could see with that though is having resource management get tedious. Having a global pool of resources, while not very realistic, would get rid of what I think might be a micromanagement wall of tedium.

    • Like 1
  4. On 6/21/2020 at 7:23 AM, gimli said:

    I am definitely attached to my squad. I too name them after my friends and family. Sometimes I just name cannon fodders after the people I despise and I sent them to their death in dangerous missions :)

    But yes, I am definitely more into role playing part of the game. I would like to see my crew growing with every battle. Getting battle scars, getting for example anxiety of aliens if they are surrounded by them in a mission. Or get a tough soldier trait like 'lone survivor' if only they made it to the end. 

    This RPG part of the game would make me immensely happy. 

    I wonder if you would like UFO:Afterlight. It has a lot of what you like.

    • Like 1
  5. 5 hours ago, Chris said:

    The players that grinded crash sites usually did so because they'd built too many interceptors, so they would run loads of missions just to stop themselves going into negative funds - which is literally the most boring mission "reward" possible.

    I might be one of those players. My objective is to shoot down every UFO I can with auto air combat. I remember needing a lot. Being able to bomb crash sites really helped and was nice and quick.

  6. From my experience I like it when it means at least something, but I don't like it if I feel like I cannot lose people.

    For example x-com has it pretty good. You can get good soldiers and it can be beneficial to send in the rookies first into dangerous places but if the good ones die it's not game ending.

    In UFO:Afterlight you have very limited soldiers and losing anyone because things started going badly pretty much requires a reload. I really don't like that and it hurts the game enough that I stopped playing it despite playing through both aftershock and aftermath.

  7. On 6/5/2020 at 10:11 AM, Chris said:

    Thanks for the comments. There's another problem here that's worth mentioning, too - that this brings back an incentive to grind the same UFOs over and over again, which is something I don't really want to incentivise because people rapidly get bored when they feel forced to do that. I'm not sure I see a way around that, though?

    Maybe the solution to that would be to have UFOs spawn that emit a special signal or whatever. The UFOs are rare themselves but are guaranteed to have the drop if you manage to shoot them down and do the mission. That way players don't feel they have to grind 500 missions while also still limiting drop rates.

     

    edit---------

    The mission for those UFOs could be just to collect the item too. Just a thought.

     

    edit2--------

    I just read about your logical way thing. I mean you could possibly explain it with a radar dish upgrade which allows you do to spectroscopy analysis of UFOs.

  8. I should watch more anime but I don't. A couple that I remember liking are 13 kingdoms, mai-hime, uhh....I know there are others. Oh tenshi na konamaiki is funny I think

  9. X1 engine is 2D sprite based I believe. The X2 one is fully 3D. Good point about the suppression, I didn't think of that. Well with a large enough cone you would get that. Perhaps a suppressive spread mode or just playing without setting up the LMGs(what I assume you're talking about) would give you a pretty large spread.

  10. Since the engine is 3D now, couldn't you just have it so that each shot has a cone of fire and all bullets will be randomly placed in that cone? Then chance to hit would simply be the percentage of the target that is exposed in that cone? I can see a problem where the cone is smaller than the target, but maybe some way could be worked out that the best place to put the cone would be used? Maybe quick shots could randomly place the cone, sorta aimed shots could find the best cone, and aimed shots could reduce the cone size and find the best place to put it?

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