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Posts posted by Gengis Dhen
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Hi Crave
The 'Return to Base' bug has been worked on and mostly fixed.
I had a run in with that bug yesterday but got it sorted my end - Try to test with 'FRESH' saves as I didn't and that was my problem.
Hope this helps.
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Yes Solver, that done the trick!!!
Thank you - The team WILL be pleased!
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Hi Solver
I'm testing latest 5.3 XNT:ID for the team and have this game breaking bug (which I know you are aware of).
It's the Charlie not returning to base bug.
https://www.dropbox.com/s/pf8n4sgx9bw5na0/Xenonauts%202014-07-13%2018-14-15-20.bmp
https://www.dropbox.com/s/8c7o8x4e0q7ff0g/Xenonauts%202014-07-13%2018-14-30-40.bmp
https://www.dropbox.com/s/mlbo1ygddyysoe4/Xenonauts%202014-07-13%2018-14-35-57.bmp
Sentelin has asked that I talk to you and if you have any questions for me...
Do you have a short/long term solution for me to test?
Thanks - GD
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Hello. I'd like to stream this game with this mod. I love turn based games but never played the old or the new x-com, nor the xenonauts. For the first time playing, should I stick to vanilla or can I start with this mod on normal ? As said, Iam not new to turn based games. Thanks
Start with this mod - NOT vanilla Rob! ou will get a lot more from it!!!
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Good luck Theon! Hope to see more of your work again someday
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Hi TD
I see you're really busy again, working on mods, posting on here...
When you get a spare minute, can you post me the alien rank order so I get it right.
As I mentioned yesterday, the live/corpse recovery values are the same for each rank and for all races, as you know.
I want to do my bit and help by changing these values, getting the balance right and posting back to you. I hope this saves you some time and you can concentrate on other more important XNT ID mod type things...
I just need to know the anlien rank order:
1. Non Combatant
2. Guard
3. Soldier
4. etc, etc...
I'll balance the figures and give my reasons/explanations.
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Hi TD
Did you read my post #419?..
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Hi THE Team
Just finished a grueling GC against a downed Corvette...
Do you know that a 'live' Sebillian Officer is worth the same as a 'live' Sebillian non-combatant? 500 creds.
This can't be right - Can you have a look at the credit values for live/dead recovery please and thanks.
P.S. LOVING your mod and testing the S**t out of this f****** awesome, bada***, majorly f****** GREAT mod!!!
Keep up the good work - can't wait for the next patch!!!
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Hi the TEAM
Can you put dates on the hotfixes to save confusion please
Suggestion
Is it possible for you to make open doors as cover.
I.E. giving them a % of cover. As it stands, if a soldier is hiding behind an open door, in the tile outside the building, the door gives no cover... But I think it should...
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Hum I miss this one I fix it inmediatly. Thx
EDIT: Fixed in all files, thank you!
Hi TD
Did you change this in the last hotfix?
I re-installed this hoping you did...
Thanks, REALLY enjoying this mod of mods...
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Thanks for replying XenoNUT.
Can you post when it's updated please. Will this work with XNT ID do you know?
Great looking weapons btw
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Thanks TD
I also posted if the devs are aware of the bugs that 'we' find and/or any suggestions we have for further development.
Could we not have a sticky on this type of thing, maybe they could post on that...
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Hey TD
Did you see my posts no.316 - 317?
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Hi
I'm running XNT ID.
I've installed your mod within XNT folders but dont see any Soviet weapons!?!
Are they unlocked after research?
I don't see them in items.xml file either...
Any help please and thanks
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Suggestion
Could you add the number of charges left in the medpac so it shows up in the backpack/belt.
I.E. 14/30, 30/30. It's frustrating when I use 4 TUS to find my medpac only has 14 charges left and I should have spent that on picking the 2nd one my Medic has...
Would it ever be possible to merge such items/ammo, etc...
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Thanks Sentelin, I'll keep checking for your findings...
P.S. With all of the vanilla errors - Are the devs aware? Do you, Modders or anyone else reporting these errors?
Should/can we have a 'stickied' post just for vanilla bugs...
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Thanks for this hotfix TD, keep it up!
Great mod!
One REALLY annoying bug...
Rocketeer -I have him setup with all stun rockets but when GC starts he's loaded with HE rocket. I re-load the rocket with stun.
I save game, quit and go back in and he's got HE ammo again. Not huge to most people but I'm now down by 2 x stun rockets and up 2 x HE rockets. This limits my strategy when trying to capture aliens alive! ... ...
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Bug Report
After reloading a save in GC, 'eggs' disappear off the screen - They are still there, just can't see them!
Annoying but still playable...
& now the eggs move around the map!?? I've never noticed them moving before !
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Great work Skitso! I'm using them...
Would look good if they were added to soldier portraits and GC sprites! Hope it's doable...
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Bug Report
It's just a small visual one - needs tidying up.
When choosing 'Scout' as a soldier role, in the six squares on the belt defaulted are:
1 x pistol ammo
1 x frag grenade
1 x pistol
Remove pistol and no conflict... Visual bug.
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Working on it Sentelin, sorry for the hassle, I know you guys are busy... It's all me, I must stop sniffing the bleach!
Not going for kabill map pack though, going to try out Skitso's map pack, looks more complete...
Thanks for clearing up my issues, again...
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Hi, yer sorry to sound dumb but in some 'other' links they say to install 5.2 + hotfix... Maybe their posts need updating...
CWE = Corporation Weapons Expansion (CWE) for XNT 5.2+hotfix.
I got a bit confused this morning with it all...
After installing XNT, hotfix, and CWE I was about to install Kabills map pack and noticed in XNT core files (inside assets) there was no 'map' folder.
I uninstalled everything and started again. I now have noticed that there is NO map folder in XNT.
A bit confused...
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Hi guys
Reinstalling your mod, yet again... It looks like CWE for XNT ID messed something up!?!
One question, is the new hotfix in the core 5.2 download?
I don't need to install the hotfix over core 5.2, right?
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Wow! I didn't know this was about!!!
I'll def give it a go!
Thanks I'll post after a test...
(Mod Update) XNT Into Darkness V5.3 - "The Firebat" (DISCUSSION THREAD)
in Modding Discussion
Posted · Edited by Gengis Dhen
Welcome aboard XNT:ID mod-player @dck
Please keep posting your findings - We need your feedback Xenonaut Private