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KOKON

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Posts posted by KOKON

  1. IF we are going to use that analogy I consider what you want to do to be playing with a mix of playmobile and lego (and possibly playdough thrown in there too). Each may be considered fun on their own, but they don't work that well together. :S

    Lol :)))))))

    If about hypersonic missiles i simply mean that you have

    Stingray, avalanche + some rocket that is 5x faster then avalanche but has a high cost

  2. Ufo may dissaper from the game when it:

    1. lands

    2. tracking lost

    3. escapes into space

    Sometimes (not always) it should boost before you loose it on the map.

    You had this behavour in original xcom.

    Ufos in xcom were interseptable first with your starting aircrafts then they started to fly at a higher speeds. First they have studied human aircrafts. Then after a year alien scouts often tried to disingage and generally flew at high speeds.

    ---

    P.S.:

    - The first thing i propose is not to set a low limit for ufo speed. Ufo may or may not use a higher speed.

    This is a different question.

    - The second thing i propose is to sagnificantly boost some ufos before taking them from geomap.

    - The third thing i propose is to make weak ufos to fly at higher speeds after initial human study is complited.

    P.P.S.:

    >>From your proposal, it sounds like you would like all UFOs to randomly boost to a speed beyond which they cannot be caught by interceptors.

    During the early game the random chance is low

    Later on the chance for weak ufos is higher but they can still be interceppted with newer/special aircrafts/weapons anyways

  3. I would like all ufos to have an ability to sometimes boost to first cosmic speed (at least).

    7.7 km/s (27720 km/h). This is a speed that is required to rech the worst (300 km) orbit.

    11 km/s (39600 km/h) is still a speed that won't allow you to escape from Earths orbit.

    If the game limits ufos speed to 3000-4000 km/h then it is not clear how do they fly away to orbit.

    Also i would like to have hypersonic missiles.

  4. I don't particularly mind making the guy that could possibly kill your own units a bit more dangerous though

    +1

    Should Berserk use it's personal armour to crush everything around btw? Yeah some abducted civilians should behave in a psychopath way if you free them from jail during the mission. They can take dropped weapon and shoot everyone around

  5. i don't think berserk should encrease anything beyond:

    - Strength (if soldier is carrying heavy armor it would reduce it's penalty etc)

    - AP

    In xcom berserk lasted only for one turn. Bercserk probably can have a chance to be prolonged if soldier have inflicted demage to the enemy.

    psi, morale, accuracy etc should not be affected probably.

    Low rank soldiers should be panicing berserks i suppose

  6. Being an old school gamer i have played every more or less prominent game of 1990-1999

    I have an idea about soldiers gone berserk. It is inspired by old Kings Bounty strategy game.

    Units could go berserk there and start attack everything. Along with this disadvantage their stats were encreased. That was reasanoble to teleport your berserk unit to a group of enemies.

    I propose to add extra action points, and strength to berseking soldiers.

    Have you heared stories about people in the great stress are getting extra power? Pilots in madness breaking parachute straps that are impossible to break for ordinary men etc.

    --

    If you expand this idea it is possible to set berserk unit to attack only aliens + strange subjects (like a Rambo in a groove) while Panicing Berserc attacking everyone

  7. There is a complex of things. Alien should act more rapidly. It is too much downtempo.

    1.5x more shots (even with no burst) 1.5x more movement.

    And all of that should go during the same time.

    This aliens are tranquilized or smth.

  8. I have not played since v8.6 or smth like that.

    One small note is: i would like alien fire to have no delay.

    It is like piu - zZzz - piu - zZzz - and that's all

    it must be piu piu rip, change position, piu piu-piu-piu rip

  9. I would say it adds some for show activity. We try to hunt aliens down but the situation is getting worce. Xenonauts may add to their UN report that they have scanned 200 000 sq kilometers but humanity is loosing the war. We have not spoted many aliens over Australia but we scanned it to get more funds from their goverment :P.

  10. Yeah i would also like to have optional fuel tanks. But that would be more fun to place them in equipement part of the fuselage. Ie you can place radar, targeting system, fuel tank or a coke tank and a toilet for american crews.

    P.S.: i would like to have more hardpoints and more hp/manuverability for ufos to make battles much longer if you engage 1vs1

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  11. Yeah exactly like GalCiv ;)

    What you propose is ideal. Really thinkfull behavoir or pseudothinkfull. Why it flew 1000 kms and made a zig-zag? That would look really like it relies on some data-analysis.

    Also i like your idea of heatmap that is like a graphs in xcom representing some data.

    Radar cover map, Aircover map.

    P.S.: I would like to have goverment radar heat aswell not only the circle of xenonauts base

  12. I would like to have goverment bot-planes making a sufficient aircover in the early game.

    Let's say you have a base in Germany. During first year you would intercept 70% of alien activities in Europe.

    Then ai would be able to intercept 30% of alien activities in Notrth America, 15% in the South America and 12% in Africa. Next year goverment intercept effeciency would drop 5-10% but by that time xenonauts would be able to react better.

    Also there could be some events with certain countries stopping to contribute aircover over less developed countries to concetrate on self defece (i presume major countries try to defend entire humanity at first).

    ---

    Goverment should try to capture or nuke some landed ufos.

    I.e. it should not happen often. Lets say USA should have a 5% chance to try to capture/nuke landed ufo on it's territory and 30% chance if it was shot down by US air force. Many US soldiers would die so the mission score would be a little negative on most of occasions.

    There could be a lot of factors affecting Goverment will to treat ufo on itself:

    1. Xenonauts score

    2. Xenonauts score in the region

    3. Was ufo intercepted by xcom or goverment

    4. How long ufo is already on the ground

    5. What was the score of this goverment during last try to capture ufo

    6. UFO size (if ufo is big, and everybody suck then do not capture but nuke)

  13. - Interceptors will now detect alien bases as soon as the base enters radar range of the craft.

    This inspires me for an idea for Seek region order for aircraft. Obviously it would take a long time to cover the earth surface with a flight with 150km radar. If automated? That would add an interresting game component i guess. Player would have a feeling that he is doing one's utmost.

    Seek mission should become available after first alien bases discovered or smth.

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