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Alexandre Lange

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Everything posted by Alexandre Lange

  1. Hey, guys! As I found not much difference between rifles and sniper rifles concerning accuracy at distance, and as the rifles have some supression power with burst fire, my current formation has no Recon/Sniper. It is now two squads of four men each: 1 Shield (pistol, stun baton and granades), 2 Assault (rifle, shotgun/rocket as secundary, granades and medkit) and 1 Heavy (machinegun, smoke granades and medkit). Works well! Come on, people, continue to share your experiences! Squad formation play a big role in this game, it is great to have the opportunity to know alternative ways to think and play. I am sure there are great tacticians here (maybe even some real military ones)!
  2. It is not the case here. I tweaked the config file to generate more balanced soldiers (stats range 40-55 instead of original 35-65), and the sniper at the picture is a good one, high accuracy (he was selected as sniper because of it), high rank. The rookie is average. Rifles are way more deadly then pistols, givin it's projectile speed, shape and mass. Range and burst fire ARE big differences, yes, but there are another important ones. Anyway, it is a game, right? Just to make sure things are supposed to work like this. I will give my pistol guy license to kill that much, so. Yeah, I saw the mod and I am using the portraits, but I think that there is a config portion of it that the guy are waiting for the final release of the game to update, so until it comes we have some twins. I was optimistic that anyone here knew what to change, so I could make it myself. Thanks for the answers, kabill.
  3. Hi, guys. As I am new to Xenonauts and I know little about the mechanics, so I am a terrible bug/unbalance catcher. So far, I was playing v22.7 and, as I haven't the crouching bug anymore, everything was perfect to me. I don't even notice the bugs people are talking about. Thus, my points are more questions then anything else. If anyone can answer, have my thanks. 1- Should balistic weapons be more precise then lasers? I am specially suspicious about the balistic assault rifle: it seems to be more accurate at long distances then the sniper rifle. In a particular situation I brought a rookie to a crash site and I forgot to equip him properly. All my guys was using lasers and armor, but the rookie had only a balistic assault rifle. I left him behind, safe at the trasport. Later in the mission, when my sniper (with a laser sniper rifle) spoted an alien at distance, missed him with something like 70% hit chance and had no TUs to take cover, I was desperately trying to find a way out when I realize that my rookie at the transport had LOS for the shot. Without hope, givin the target's distance (double the sniper's), I point the cursor over the alien and get a 84%. I kill it within miles away with one aimed (84%) and another snap (50%+). It don't seems right to me. 2- Should pistols and rifles have same damage? I was suspicious about the laser pistol damage (my Shield guy killed more aliens in one shot then my Assault, doing 50-70 damage per shot with his laser pistol), so I did open the weapons_gc.xlm to find the same damage for balistics pistol and rifle (30), and also the same damage for lasers pistol and rifle (45). Is that right? Range and burst for rifles are the only differences between lasers and rifles? NOTE: I have changed the balistics bullet speed from 1000 to 2000, as I read that the change has only visual effect. 3- How could I make sure that the same portrait don't shows for two different guys in my squad? I don't think that fire a good soldier right after recruit him because I already have a lost twin of him in my squad is a good alternative. Thanks, guys!
  4. I totally agree: rifles are the way to go, that's why my Assault guys ARE riflemen: they use assault rifles instead of shotguns; I just don't like the name Rifleman. In other words: I think that worth nothing to have a whole role with shotgun as primary weapon as it is useless until you reach short range (sometimes a bad idea). So I use riflemen, give to some of them shotgun as secundary weapon, name the role Assault and use this one for both original Rifleman and Assault roles. Question: Anyone do use vehicles? Sometimes I think that it is better for a shield+scout role then men, but it get no experience/ranks, so...
  5. Hey, guys! I am new to Xenonauts, but I really like it. I am curious about what roles you use (or create), and how you equip each role. Can we trade some experiences? Speaking of myself: I cut off the Rifleman role and put assault rifles at the hands of the Assault role. The two or three stronger men among them additionally carry shotguns for close quarters. This guys are the core of my squads, doing well within medium and short ranges; they carry a good amount of granades too. Besides, I have one Shield with pistol, shield and granades, one Heavy Weapon (named just Heavy) most for supression fire, but sometimes useful to burst over alien packs and get some kills too, one Rocketeer (name just Rocket) to open ways and get groups, and finally two Scouts (named Recon) with the biggest TUs, no armor, carrying sniper rifles. What about you, guys?
  6. Any chance that we get the update tonight or early tomorrow? I would like to play some at weekend...
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