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alfern

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Posts posted by alfern

  1. Yes that could be the case. I downed a second cruiser now and the same thing happened when trying to do a ground mission. Wonder if the same thing will happen if with a new game on 22.7. I don't know if anyone come that far yet?

    Edit: I shot down a cruiser in Scandinavia, arctic map, and ground combat loaded properly.

    Edit: Then it crashed after a few turns when the aliens were teleporting.

  2. The alien LOS seems to be messed up a bit. So far I have only done a few scout ground missions, but I get fired upon long before I can spot the aliens. I counted 12 steps from where I was shot before i got the icon that my soldier could see the alien, but it still wasn't visible on screen. Is this intended?

    Edit: There were no obstacles between me and the alien.

  3. Just having a look at this now. The crashes shouldn't be happening any more if you upgrade to V22 Experimental 5 - the mission is playing out fine for me in the new build.

    Ok. I still have this problem in V22e5. Both when starting the save added above and when starting the mission from the beginning from the autosave. I can try starting a new game and see if it happens afain when I come to this part of the game. Did you try the save and just press "End turn" as soon as it had loaded?

    Edit: Tried the savegame on a different PC with a fresh install of V22e5, and it crashes there too.

  4. Plz follow the procedure of DEP deactivate in

    V22 EXP BUILD 2 RELEASE.

    This kind of crash is caused by memory overflow

    I have deactivated DEP for Xenonauts but I get a CTD every time Reapers are attacking. I see the animation and hear its scream just before it happens. I run V22b4.

    I have attached a save game. When clicking "End Turn" one of the Reapers runs into a house attacking a civilian, then the game crashes.

    hmm.sav

    hmm.sav

    hmm.sav

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