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[V22e7] CTD loading ground combat (Cruiser UFO)
alfern replied to alfern's topic in Xenonauts Bug Reports / Troubleshooting
Yes that could be the case. I downed a second cruiser now and the same thing happened when trying to do a ground mission. Wonder if the same thing will happen if with a new game on 22.7. I don't know if anyone come that far yet? Edit: I shot down a cruiser in Scandinavia, arctic map, and ground combat loaded properly. Edit: Then it crashed after a few turns when the aliens were teleporting. -
[V22e7] CTD loading ground combat (Cruiser UFO)
alfern replied to alfern's topic in Xenonauts Bug Reports / Troubleshooting
It's a savegame from 22.6. I have played a few hours on this save with no problems until I downed my first cruiser. I could be because it's a savegame. I will report if it happens again. -
v 22.6 %0 to hit bug
alfern replied to GreatOldOne's topic in Xenonauts Bug Reports / Troubleshooting
Same problem here. I'm in a large UFO and have used up all my grenades. The 0% to hit goes for aliens as well so they can't kill my men either. And those suckers doesn't wanna follow me outside, so I guess I need to abandom the mission. -
[e22.6 hf] Crouch bug again
alfern replied to Caaygun's topic in Xenonauts Bug Reports / Troubleshooting
After he kneeled down I cannot get an aim on him from any angle. Also response shots are missing him. -
[e22.6 GC] Stun Grenade Character tile
alfern replied to Behemoth's topic in Xenonauts Bug Reports / Troubleshooting
I have also seen this with civilians walking into a stun gas cloud. It doesn't make sense that they should leave a pool of blood when stunned (except if they hit their head real bad when falling ) -
The fact that aliens see my squad from a long distance, but my squad needs to be within 10 or so tiles to see the aliens is driving me crazy. In one mission 4 of my guys were killed trying to get in a viewing distance of an alien, but they were all killed before that. Night missions are the worst.
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Started a new game on V22e6. A Corvette crash site mission went wrong due to LOS issues (most of my crew was killed by aliens I never saw). So I decided to start the mission again from the autosave generated at mission start. Every time I try to load this save game I instantly get a CTD. Aut.sav Aut.sav
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The alien LOS seems to be messed up a bit. So far I have only done a few scout ground missions, but I get fired upon long before I can spot the aliens. I counted 12 steps from where I was shot before i got the icon that my soldier could see the alien, but it still wasn't visible on screen. Is this intended? Edit: There were no obstacles between me and the alien.
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[V22.3] Reaper strike causes CTD
alfern replied to Yossarian's topic in Xenonauts Bug Reports / Troubleshooting
Ok. I still have this problem in V22e5. Both when starting the save added above and when starting the mission from the beginning from the autosave. I can try starting a new game and see if it happens afain when I come to this part of the game. Did you try the save and just press "End turn" as soon as it had loaded? Edit: Tried the savegame on a different PC with a fresh install of V22e5, and it crashes there too. -
V22 Experimental 5 Hotfix Released!
alfern replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Hi. I have added a save to the bug thread, http://www.goldhawkinteractive.com/forums/showthread.php/9629-V22-3-Reaper-strike-causes-CTD [ATTACH]3413[/ATTACH] hmm.sav hmm.sav -
V22 Experimental 5 Hotfix Released!
alfern replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I still have trouble in terror attacks with Reapers. As soon as they attack the game crashes. There is a bug report from v22b3 with this issue, and it was thought to be a memory overflow issue, but I think it's something else.