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rhoastbotch

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  1. Yeah, come to think of it I looked at that funny too the first time I saw it. Probably just there because the game is still in alpha and the geoscape is still pretty new. I think X-Com called it a "recovery mission" when the UFO was down?
  2. I suppose then it's totally possible that dude shot the wall first accidentally. I suppose if you could melee the windows first, then shoot through it, I would be happier. Any resistance to bullets by glass still feels seriously weird though, just my honest feedback.
  3. Hello, I did try to find this topic somewhere, so if it has already been brought up, I'm sorry to do so again. Loving how the game is coming along so far and looking forward to seeing how it ends up. I really really don't like the way shooting through windows works in the game right now. I saw an alien through a window the other day (about 6-8 tiles away) and it took two shotgun shells to break the window while trying to kill it. Of course then I was out of AP and had to wait a turn before getting another chance. The alien actually turned around and got a shot off through the now broken window during his turn. In that instance my dude didn't get hit, but the whole thing felt really silly. I'm not going to tout realism in a game based on aliens, but windows don't feel right in the game currently. I feel like I got the jump on the alien but couldn't do anything about it. Am I alone in the opinion that store windows shouldn't stop bullets? Thanks for reading! -R
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