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Khelevaster

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Everything posted by Khelevaster

  1. Crashes consistently for me when I end the turn in the attached save. Previously I heard the sound that's played when an enemy ability is used right before the crash. Save attached. [ATTACH]3591[/ATTACH] crash.sav crash.sav
  2. Thanks for the info. I was talking form the experience of actually using the MG, not paper stats. I usually give the MG to a high strength soldier even without knowing about the recoil. Even at two screens away my machinegunner is able to put 2-3 bullets into the target (which is usually enough to kill it), making the MG rival the sniper rifle at long range. At lower soldier levels it was less so, but once the soldiers start reaching colonel rank, the machinegunner turned from powerful to a walking machine of death. Even more so with predator armour.
  3. I really like the changes in the v21 candidate. I think that pistols, shotguns, sniper rifles and assault rifles are pretty much spot on. MGs look too powerful. They do all the things a sniper rifle can do in addition to destroying cover, suppressing and being a lot more versatile up close. I think 10 bullets per burst is a bit too much, 6-8 would be more reasonable, imho. Also I think the accuracy is a bit too high.
  4. I had several situations where an alien would miss all the bullets from a burst while shooting point blank (normal difficulty). Do the aliens get the same accuracy boost up close as xenonauts do?
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