First, let me say i do not own Xenonauts yet, but i have been reading a lot of what is in the forums and i own everything x-com related released except xenonauts.
I will eventually buy Xenonauts, my doubt is if i do it now or when it reaches a "bargain price" later as i normally do (i bought the new X-com only when it reached a bargain price, and will only buy the enemy within when it does soo too) - i consider a bargain price anything below U$ 9.99.
To answer my question i need to know if i will be able to mod some game mechanics that i see are going to be part of the "vanilla" game - as i rarely play any game unmodded, but mod it to my own tastes, so, can anyone tell me if the following mods are possible on Xenonauts:
- Make aircafts destroyable, reduce earthtech aircrafts to only a symbolic value (the pilot/mechanics salaries only) without reducing the price of the alientech fighters.
- Make earthtech aircraft as glass cannons so a scout alien can down a earth aircarft with a single, or at most 2 shots
- Change earthtech aircarft weapons as to be extremely weak needing at least a half dozen shoots to down even a alien scoutship.
- Increase the number of armed civilians on all mission types, specially adding police forces (pistols) to urban areas and conventional soldiers (rifles/AK47) to other areas - at least a couple dozen "local forces" added to de battles.
- Increase the number and types of aliens on all mission types - mostly to compensate for the added number of local forces.
- Reduce research speed to at least a fifth of vanilla speed, with a corresponding reduction on alien escalation levels.
If all these modding wishes of mine can be done on the current state of Xenonauts i will definitely buy it at the current price - otherwise i will wait for it to reach bargain price levels.
Thanks