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Bulletcatcher McGee

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Everything posted by Bulletcatcher McGee

  1. "You can mod it in yourself" is never a proper response to someone suggesting features to a game.
  2. I'm a big fan of the KISS design principle and elegant solutions. I'm told the change to the % based system is because aliens get too badass in late-game. Why not address the late-game alien TU issue directly, instead of removing the cool Heavy skill that made certain weapons handle uniquely and required the player to plan out their moves, nerfing the effects of the TU skill across the board and making the game more confusing with variable TU costs so the player usually won't know by heart how many TUs are needed for a certain type of shot? P.S. Yes, yes I have. Not all 50 million pages, but a fair bit of it. P.P.S. Hi GlyphGryph! Fancy meeting you here! (Naros here, from CDDA IRC)
  3. I've only just bought the game and I actually really like the Heavy penalty of heavy weapons. Planning where your sniper and LMG guy end their turn so they can be effective the next turn adds a level of planning that is enjoyable. Though it feels like making firing a weapon cost a percentage of a unit's TUs kind of makes TUs largely useless. A rookie who stands and fights can fire as often as a hardened veteran. That does not seem like a good mechanic to me. Sure it allows for easy balancing, but that's only because the whole TU stat is crippled and nearly taken out of the picture. And is a hardened veteran firing a LMG twice really such a big problem? If the player kept someone alive that long, and trained them up to be awesome, then that's the reward they get.
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