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Pimgd

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  1. Question: what happens if you had 3 TU's? Do you get to shoot at 50% once, twice or thrice? Also - personally I have seen this issue (levelling speed) crop up too many times, and there was one solution that makes it so that everyone will be in the same ballpark: use sqrt(xp). sqrt(49) = 7. sqrt(100) = 10. sqrt(490) = 22.1 ... sqrt(1000) = 31.6. With a tenth of the XP you are at a third of the strength, with half the xp at 72% of the strength. No matter how hard you focus your efforts on stacking XP onto units, you will always be within a certain range that can be anticipated by developers.
  2. Playing v20 hotfix, watching a lets play of v21 experimental 4? I think. v20 has much higher TU costs for firing and movement. Laser rifle has 20/30/40 in v20, 20/24/28 in v21. Movement costs 4 in v20, 3 in v21. So I'm basically paying a lot more TU to get the same things done. There's probably a lot more changes between the two, but... I would rather continue having to spend a lot of TU rather than be forced to spend TU%. You see, I have a squad decked out in wolf armor right now and I play missions by running them forward a couple tiles, keeping 60 out of 80-100 TU reserved. Now I don't know how much TU% a semi aimed rifle shot will cost, but I think I won't be able to move 5-10 tiles anymore and still have enough TU left for two shots. So... what was changed to promote mobility... instead kills it off. Equipping heavier armor is no longer a choice as it turns into a no-brainer (do you want to move 1-2 tiles more, or half the damage you receive if you get shot?). Keeping soldiers alive isn't nearly as important anymore - just carry a load of stun gas grenades, they'll do the trick. Calculations are harder on the player as well, I think - I don't use the reserve thing because it just doesn't give me the proper control. Right now it's easy to remember 20/30/40, and remembering 20/24/28 is easy as well. I don't want to remember how many points I need for each soldier - because I'm bound to screw up and lose a soldier - because of interface/mechanics issue, not player fault. Thanks for explaining that the option is configurable - that way we can agree to disagree. I personally already modified the way fuel works in air combat - 200x is just sad as certain things just don't make sense - flying in a straight line without performing any combat maneuvers burning 200x fuel, what? Foxtrot runs are simple - go up to target, let missiles fly, go back to base. But upon reaching the target, you run out of fuel. What's more - you lose a bunch of fuel at the end of each mission (cause of the delay), blah blah blah I could probably rant about that all day... but it is how the game was designed. But I can change it to 20x and be happy and play the game I want to play - and have hours and hours of fun! So that's cool. In the worst case I'll have to edit some more config files.
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