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oneiwily

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Everything posted by oneiwily

  1. Hi all, from playing this game for more then a bit , and going threw some mods, I compared the 3 transport craft Chinook , Shrike & Valkurie .. I found out that the only difference is the amount of troops they can carry 8 , 12, 16 troops accordingly. I think that the advance transports should be faster, provide a better chance for troops to survive in case of interception (have bit of armor) .. and well if this was the beginning of the design I would suggest on the advance one a gunner or 2 to provide support on the tactical map (stationary from the side of the aircraft, just like most transport Helis have ..). the better designs can be way better .. faster craft will allow to actually have a chance to intercept a landed aircraft.
  2. well Training can be complementary to Combat , that makes it both desired and not a game breaking. This is not to make rookie to corporal or some like that. It may be designed to improve soldier in the current Roll it plays , i.e sniper training , Heavy training etc.. it requires the soldier to meet a cretin requirements that can be achieved during combat (medals , min score, etc.). examples: Sniper Course. (10 days): requirements: accuracy 70, 10 kills, 10 missions as Sniper roll. benefits: +10 to accuracy with sniper weapon, +5 moral. Heavy weapon expert (10 days): requirements: 60 accuracy , 15 missions as Heavy, Strength 65. benefits: +5 accuracy , 1 more round fired , +5 strength. Close combat (10 days): requirements: 60 reflex, 10 missions as Assault, 5 kills. benefits: +5 accuracy , +5 reflex +10 hit points. those courses will be desired by player for there veteran troops. It will make players use more rookies because there Aces are on training , it can create another layer of depth to the game. I think that it may create better teams, and make a 2nd team viable The game is probably on the final stages of QA / balancing .. so don't throw away this idea for the next expansion/MOD
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