Jump to content

legit1337

Members
  • Posts

    654
  • Joined

  • Last visited

Everything posted by legit1337

  1. Lol on my current game I just got -314,000$ to russia on the first month. Nothing I could do, I started in north america. Fighter event funding hits definitely need to be toned down. Playing on veteran btw. PLEASE fix this. It makes the early game way too difficult. You shouldn't be losing countries in the first month from just light scouts. Save that crap for insane difficulty.
  2. Sorry for the double post. I still think alien fighter events make you lose too much funding. I can get losses as high as -150,000$ (for a single region) in the first month alone, which is enough to lose you some regions before you even have a chance to get a second base. I'm playing v22.8.
  3. I've recently run across some issues with invisible 100% blocking tiles on some maps. These usually happen around the chinook and landed/crashed UFOs. See the picture, my machinegunner fired at the alien. All of his bullets impacted on an invisible blocking tile (100% chance to block) circled in red.
  4. System shock 3 would be awesome lol. But I'm pretty sure Goldhawk doesn't have the rights to that franchise.
  5. Ok, just making sure. Perhaps. It still may be a bug with the entire LOF system, if the problem logic is buried so far in the code that you would need to rewrite the entire system to fix it...
  6. Just because one firepath is symetrical, does not mean all of them are. Also, in your second frame, the soldier is facing the opposite direction. That might have affected the LOF calculation?
  7. Yes I am sure, I was able to outrun and engage them no problem with condors. I am starting a new game tonight and will post more about this issue if I see it then. EDIT: Light scout top speed in my latest veteran game is 1,400. Scout speed is correct at 2,000... weird... I was definitely getting 1,600 previous. Maybe I was accidentally playing on normal?
  8. Last night, I actually saw a seb retreat into the UFO after I wounded him. I remember thinking to myself "Wow that was actually an intelligent move." The passive AI still just sits there sometimes, but in General the AI has greatly improved in the past month. Bravo. Especially noticeable inside UFOs.
  9. Understood, prioritization is important for release time. Will you keep it on your radar for post-release patches? Honestly it can't be that hard to fix, just switch the strings in the option menu.
  10. Will you still continue patching xenonauts after release?
  11. So you think it is a hardware issue then? It only started on this patch for me. My hard drive is about 5 years old. If you want I can pull up the exact model when I get home.
  12. Why? Hay bales have 100% block chance, the alien should not have even taken the shot. Like I said I'm worried that aliens are going to start shooting through destroyable props on xenonauts that are revealed by alien squad-sight. They should not ignore 100% block chance props when they are in the line of fire, even if they have sight on a xenonaut. What happens when a 100% block chance prop is not destroyable? Does he just sit there and empty his magazine into it turn after turn, just because he sees a xenonaut in the distance?
  13. It can be justified somewhat realistically. Imagine a soldier with a sniper rifle storming into a UFO. The rifle is long, heavy, and the soldier must take care not to smash it against walls or get it caught on anything. Thus his reactions in close combat are slowed, and he is less likely to dodge incoming fire. (Represented in this way by a low defensive reaction modifier). That is an abstraction I can live with IMO. Sniper rifles deserve to be limited in CQC situations.
  14. I deleted the entire backgrounds folder and verified integrity of game cache. 22 files reacquired. Main menu is still messed up. @giovanni Yes background.png is present on that filepath. It is the normal background screen for the main menu. I play on 1680x1050.
  15. Recently I had a game where a caesan guard was hiding behind a hay roll on a farm map. I had moved a trooper up to flank him because I could not hit him, 100% chance to block. I still could not hit him after I moved the trooper and decided to end turn there, thinking I could reaction fire him if he moved out of 100% cover. He ended up shooting a burst literally point blank into the haybale, destroying it on the first shot, and then the other two shots went through the destroyed prop, hitting my soldier and killing her. He didn't even have line of fire, it was like the haybale didn't even exist to him. I'm concered other aliens could do this through destroyable walls. Sorry no savegame.
  16. Yes, I did some testing and I have never seen a scout go above 1,600 speed. Isn't that the same top speed as a light scout? I thought scouts were supposed to go 2,000.
  17. See picture, clicking on radar room while a command center is being built in a new base gives you an overflow percentage where it normally gives +% coverage info.
  18. Verifying the integrity of game cache does not fix the main menu problem. Anyone else experiencing this?
  19. This issue only appeared this patch, but I will try verifying the files on my computer.
  20. It is still broken in the latest build, not allowing me to load troops near the bottom of the roster into the chinook. (The scroll wheel on my mouse is broken) This is the link to the thread where I reported it a few builds ago: http://www.goldhawkinteractive.com/forums/showthread.php/9775-v22-5-Geoscape-Unable-to-scroll-down-soldier-selection-screen
  21. I've reported this bug for the past 3 builds and it is still there. Here is a link to the original post: http://www.goldhawkinteractive.com/forums/showthread.php/9818-v22-5-Geoscape-Zoom-In-Zoom-Out-button-switched
  22. Erm... Is the startup screen supposed to look like this? Exiting and restarting does not fix.
  23. Xenonauts 2 is a bit premature lol. I'd like to see an expansion pack, something like: "Xenonauts: Olympus Initiative" which adds space ship combat in the solar system to the game. Features include an expanded spaceship to spaceship combat system on the 3d plane, boarding actions against enemy ships or against your ships, a ship designer where you can design the interior of your vessels etc. Something like that integrated with the core game. Not that it is exactly what I want, I was just giving an example.
×
×
  • Create New...