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flipcooke

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Posts posted by flipcooke

  1. I'm not sure if there is much we can do here - the way our UI is setup unfortunately relies on far too much manual text alignment to let us just turn the font size up without horrible presentation problems appearing. What screen size are you using by the way?

    I just tried viewing Xenonauts on my laptop screen at 1366*768 and at that resolution the Xenonauts window is physically only about 10 inches across - the text was not great, but still readable in all cases (I have good eyesight, that could factor in).

    I guess that's not very helpful sorry, but not really sure what else we could do.

    It's a 22 inch digital screen. I agree it is readable. I have excellent eyesight too. But if one person would like to play the game regularly, would end up with a headache and eye strains.

    I play all my PC games about 1.5 metres away due to the layout of the room, and I admit Xenonaut is the only game where I have to sit close to the screen to play the game, so my situation does not help either.

    I'm pretty certain that when the game is released to the public, the game would face criticism by many (especially those who have little understanding of computers) for poor text size. Especially those who treats PC games like a console who sit some distance from the screen.

    What would be the best resolution/screen size to view Xenonauts to read the text comfortably?

  2. So I find myself being attacked by aliens.

    I have a scout vehicle deployed at my base. I move this vehicle to another part of the subtile. In doing so, it ploughs down the bunkers..... with no animation or smoke.

    Either it's a bug, or lack of animation/effect makes it look daft.

    And AI could be better programmed to avoid bunkers if possible rather than just destroy the allies' vital cover?

  3. While smoke grenades may de facto cause fires, in the context of the game, smoke grenades would not be considered to be hot so de jure, it would be considered to be a bug. I'm willing to bet small sums that if the game were released and smoke grenades caused fires, the forums would have a sizeable number of people reporting "a weird bug".

    EDIT: This is a perception thing. People could perceive that there can be smoke without fire, so they could not perceive that smoke might cause fire.

    Fair point.

    This fire caused by the smoke grenade causes the game to run jerky/laggy. Even rebooting the game and reloading it I still have the same problem. Surely this part is a bug if someone else used my game save to replicate what I experience, even though smoke grenade is allowed to cause fires? Should this part regarding laggy/jerky effects after smoke grenade/fire be reported in the bug section thread?

  4. First link is a save file that shows the problem/burning house with laggy issues

    https://www.dropbox.com/s/n4rue70ekzp6q1w/burning%20house%20laggy.zip

    Second link is a save file before the above, where u can recreate the issue above by sending a man out of ship to throw a smoke grenade at the nearest building, select end turn, and the house goes on fire in the next turn. I used flares first before the smoke grenades

    https://www.dropbox.com/s/xtlvcha4j930ajy/before%20bug%20%2C%20throw%20smoke%20grenade%20at%20nearest%20building%20to%20cause%20lag%20and%20problem.zip

    Let me know if you need anything else.

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