flipcooke
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Posts posted by flipcooke
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Had the same problem here too. Thanks for the fix solution - I presume this icon issue will be fixed before the public release?
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I have the same problem, on starting the game, going to soldier's screen, change role of the soldier, it then completely freezes.
My resolution is 1368 x 768.
Then I get an error message as follows: run time error Visual C++ r6025 - pure virtual function call
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I'm not sure if there is much we can do here - the way our UI is setup unfortunately relies on far too much manual text alignment to let us just turn the font size up without horrible presentation problems appearing. What screen size are you using by the way?
I just tried viewing Xenonauts on my laptop screen at 1366*768 and at that resolution the Xenonauts window is physically only about 10 inches across - the text was not great, but still readable in all cases (I have good eyesight, that could factor in).
I guess that's not very helpful sorry, but not really sure what else we could do.
It's a 22 inch digital screen. I agree it is readable. I have excellent eyesight too. But if one person would like to play the game regularly, would end up with a headache and eye strains.
I play all my PC games about 1.5 metres away due to the layout of the room, and I admit Xenonaut is the only game where I have to sit close to the screen to play the game, so my situation does not help either.
I'm pretty certain that when the game is released to the public, the game would face criticism by many (especially those who have little understanding of computers) for poor text size. Especially those who treats PC games like a console who sit some distance from the screen.
What would be the best resolution/screen size to view Xenonauts to read the text comfortably?
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I was hoping that the size of text would be addressed in the new UI, but sadly not!
There should be an option to toggle text size! I do not really want to use binoculars to play Xenonauts....
My screen resolution is 1360 x 768
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See the link. https://www.dropbox.com/s/rouz3seuhvtp6ls/2013-10-10_18.37.19.sav for save file. Crashes every time I select missle option when in air combat.
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Please upload that save file .
Will do tonight, but I thought this would be easily replicated no matter what, as I have started the game three times now to have the same problem?
Guessing I must be the only one of few to experience this!
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So I find myself being attacked by aliens.
I have a scout vehicle deployed at my base. I move this vehicle to another part of the subtile. In doing so, it ploughs down the bunkers..... with no animation or smoke.
Either it's a bug, or lack of animation/effect makes it look daft.
And AI could be better programmed to avoid bunkers if possible rather than just destroy the allies' vital cover?
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Ok, new game. A bit more random, but had two out of four appearing at Sweden again. I may as well put my base next to Sweden if I could(!)
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Correction - also crashed the game regardless of number of aircraft. it's when selecting/deselecting a missile causes it to crash the whole game instantly to Windows screen.
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While smoke grenades may de facto cause fires, in the context of the game, smoke grenades would not be considered to be hot so de jure, it would be considered to be a bug. I'm willing to bet small sums that if the game were released and smoke grenades caused fires, the forums would have a sizeable number of people reporting "a weird bug".
EDIT: This is a perception thing. People could perceive that there can be smoke without fire, so they could not perceive that smoke might cause fire.
Fair point.
This fire caused by the smoke grenade causes the game to run jerky/laggy. Even rebooting the game and reloading it I still have the same problem. Surely this part is a bug if someone else used my game save to replicate what I experience, even though smoke grenade is allowed to cause fires? Should this part regarding laggy/jerky effects after smoke grenade/fire be reported in the bug section thread?
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This is the mod I used, community map pack
http://www.goldhawkinteractive.com/forums/showthread.php/5156-Community-Map-Pack
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Ah. My bad. I'm new at this Xenonauts! even tho Ive been an avid fan of the original Xcom TFTD!
V19 Stable Hotfix 2/9/13 using Steam, signed in as Beta experimental branch.
The only mod I used was community maps that is on this forum somewhere, which seems to be the norm for adding new maps?
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First link is a save file that shows the problem/burning house with laggy issues
https://www.dropbox.com/s/n4rue70ekzp6q1w/burning%20house%20laggy.zip
Second link is a save file before the above, where u can recreate the issue above by sending a man out of ship to throw a smoke grenade at the nearest building, select end turn, and the house goes on fire in the next turn. I used flares first before the smoke grenades
Let me know if you need anything else.
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yes i have a save file, how shall i upload it?
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Plus despite my high-end spec PC, on a mission with a burning building, when units move, are laggy/jerky. Again, not sure about this, before I repost this on the bug forum?
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What sets the building on fire?
E.g. I throw a smoke grenade near a building, it explodes. on my next turn, the building suddenly catches fire burning three of my men outside the building...
Is this normal??
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My base is situated in Northern Africa.
Every couple of Xenonaut days or so, a new UFO is spotted close to Sweden EVERY single time??
I am only one month into the game (end of Sept 1979), and it always have appeared next to Sweden.
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As one of my ships are being repaired, I sent my last available aircraft to intercept a small scout. Upon engagement, in Air Combat Screen, when I selected an aircraft to move to a destination in the combat window and then select/deselect a missile, it crashes the whole game.
Will upload save file if requested.
Xenopedia text is very small.
in Xenonauts General Discussion
Posted
I agree, same problem here with V20u3. I hope the text will be bigger before its released for public.... its the smallest text I've ever had to put up with for a game!