flipcooke
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I agree, same problem here with V20u3. I hope the text will be bigger before its released for public.... its the smallest text I've ever had to put up with for a game!
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Had the same problem here too. Thanks for the fix solution - I presume this icon issue will be fixed before the public release?
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V20e1 - Nice UI but TINY TEXT?????
flipcooke replied to flipcooke's topic in Xenonauts Bug Reports / Troubleshooting
It's a 22 inch digital screen. I agree it is readable. I have excellent eyesight too. But if one person would like to play the game regularly, would end up with a headache and eye strains. I play all my PC games about 1.5 metres away due to the layout of the room, and I admit Xenonaut is the only game where I have to sit close to the screen to play the game, so my situation does not help either. I'm pretty certain that when the game is released to the public, the game would face criticism by many (especially those who have little understanding of computers) for poor text size. Especially those who treats PC games like a console who sit some distance from the screen. What would be the best resolution/screen size to view Xenonauts to read the text comfortably? -
So I find myself being attacked by aliens. I have a scout vehicle deployed at my base. I move this vehicle to another part of the subtile. In doing so, it ploughs down the bunkers..... with no animation or smoke. Either it's a bug, or lack of animation/effect makes it look daft. And AI could be better programmed to avoid bunkers if possible rather than just destroy the allies' vital cover?
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Smoke grenade sets house on fire?
flipcooke replied to flipcooke's topic in Xenonauts General Discussion
Fair point. This fire caused by the smoke grenade causes the game to run jerky/laggy. Even rebooting the game and reloading it I still have the same problem. Surely this part is a bug if someone else used my game save to replicate what I experience, even though smoke grenade is allowed to cause fires? Should this part regarding laggy/jerky effects after smoke grenade/fire be reported in the bug section thread? -
Smoke grenade sets house on fire?
flipcooke replied to flipcooke's topic in Xenonauts General Discussion
This is the mod I used, community map pack http://www.goldhawkinteractive.com/forums/showthread.php/5156-Community-Map-Pack -
Smoke grenade sets house on fire?
flipcooke replied to flipcooke's topic in Xenonauts General Discussion
Ah. My bad. I'm new at this Xenonauts! even tho Ive been an avid fan of the original Xcom TFTD! V19 Stable Hotfix 2/9/13 using Steam, signed in as Beta experimental branch. The only mod I used was community maps that is on this forum somewhere, which seems to be the norm for adding new maps? -
Smoke grenade sets house on fire?
flipcooke replied to flipcooke's topic in Xenonauts General Discussion
First link is a save file that shows the problem/burning house with laggy issues https://www.dropbox.com/s/n4rue70ekzp6q1w/burning%20house%20laggy.zip Second link is a save file before the above, where u can recreate the issue above by sending a man out of ship to throw a smoke grenade at the nearest building, select end turn, and the house goes on fire in the next turn. I used flares first before the smoke grenades https://www.dropbox.com/s/xtlvcha4j930ajy/before%20bug%20%2C%20throw%20smoke%20grenade%20at%20nearest%20building%20to%20cause%20lag%20and%20problem.zip Let me know if you need anything else. -
Smoke grenade sets house on fire?
flipcooke replied to flipcooke's topic in Xenonauts General Discussion
yes i have a save file, how shall i upload it? -
Smoke grenade sets house on fire?
flipcooke replied to flipcooke's topic in Xenonauts General Discussion
Plus despite my high-end spec PC, on a mission with a burning building, when units move, are laggy/jerky. Again, not sure about this, before I repost this on the bug forum? -
What sets the building on fire? E.g. I throw a smoke grenade near a building, it explodes. on my next turn, the building suddenly catches fire burning three of my men outside the building... Is this normal??
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As one of my ships are being repaired, I sent my last available aircraft to intercept a small scout. Upon engagement, in Air Combat Screen, when I selected an aircraft to move to a destination in the combat window and then select/deselect a missile, it crashes the whole game. Will upload save file if requested.