Puciek
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Posts posted by Puciek
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Very annoying bug, but also easy to reproduce
1. Get a wounded (heavily) soldier
2. Select a medpack on another solider
3. Aim the medpack at wounded soldier and scroll your mousewheel down once (so it will utilize maximum ap)
4. Press LMB and your APs will be drained and other soldier healed for +1.
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I just found kind of funny bug/glitch. Essentially one that allows you to "cancel out" already thrown grenade.
Steps to reproduce:
1. Set a frag grenade in quick slot
2. Throw a nade inside of your squad
3. Very quickly throw another nade inside your squad (before the old one lands, so start throwing right away)
4. Both grenades disappear and action points are drained!
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When i tried to transfer 3 gatling lasers to my second base, the button wouldn't work and cost/time would be null. To work around this bug I had to add 1 other type of item to transfer, then button was enabled and I managed to transfer my stuff (although i was charged only for the 1 item, not for gatlings).
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After downing an escort of landing ship, i sent in my foxtrots to finish the lone lander. To my surprise there was a heavyfighter there, flying, but with 100% damage taken. After inspecting it also reports that escort ufo on interception screen.
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Tested with lizards and androids. The general problem is not with charging itself but that multiple smoke nades are generally broken since you cannot shoot from inside of them (or to folk inside of them) and yet your visibility is pretty damn clear (so as effect my soldiers can just sit in it safely and throw nades).
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So i was playing around with smoke grenades and after deploying 2-4 around one place the aliens, who earlier were fighting with my squad just rush toward the smoke. On top of that i am not even allowed to shoot the aliens (but i can throw grenades at them), so i assume they can't either and hence why they rush at smoke?
My issue is that though i can't shoot, or be shoot at - i still get the visual at normal range (and as mentioned, can throw grenades), which seems very odd. It also makes tough situations very easy to deal with as multiple smoke grenades force aliens to get in close, while you are throwing nades at them.
[19.4] Windowed mode - font is way too small
in Xenonauts Bug Reports / Troubleshooting
Posted · Edited by Puciek
My desktop is running 1080p and when i tried to play xenonauts in windowed mode 720p the fonts got so small that it's very painfull to read them (together with other pieces of menu). It's "normal" and easy to read if i will go with fullscreen 1080p/720p resolution.
Ideal solution would be for font to always use the same amount of screen space, regardless of resolution.