Jump to content

C. jejuni

Members
  • Posts

    33
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by C. jejuni

  1. Never heard about that the Messer was supposed to be used against the armor of its time, since that would indicate it's meant to be a wartime weapon, which it really wasn't.

    The HEMA societies where I sniffed around certainly never ever mentioned anything like that, nor anything else I looked up regarding the Messer, and I hope they should know their Renaissance fighting.

    Thinner parts of the armor? I suppose you mean the gambeson/maille-only weakspots?

  2. The forums I've been before just had a sticky where they explained how to best report bugs, like how to format the title and post, what to write, what sort of files to include (usually just dxdiag).

    Chances are many bug reporters will adopt that because after all they're here to be helpful to begin with.

    Example.

  3. The Witcher 2

    The Walking Dead

    Mass Effect

    Mass Effect 2

    Batman: Arkham Asylum

    Batman: Arkham City

    Dark Messiah of Might and Magic

    City of Heroes (RIP)

    Amnesia

    Star Wars KoTOR

    Natural Selection 2

    Hotline Miami

    Dwarf Fortress (not that I played it a lot, thanks to the hostile UI)

    Hitman 2-4

    Aliens versus Predator 2

    Total War: Medieval 2 (mods)

    Total War: Rome (mods)

    Dark Souls

    Red Orchestra 2

    War of the Roses

    Gothic 3

    The Dark Mod

    The Showdown Effect (though frustrating to get back in after a pause)

    Diablo: The Hell

    Banjo-Kazooie

    Conker's Bad Fur Day

    Team Fortress 2

    Klonoa

    Spyro 1-3

    Psychonauts

    Guild Wars 2

    Europa Universalis 3

  4. Why are the stun baton TU costs so high? It costs more TU to swing it than my soldiers even have, and interestingly they're different for both. Or are the costs for running up to them represented in the number too?

    Weapons are definitely too inaccurate. When I enter a light scout with my shotty guy and aim at the Sebillian in the back only 5 tiles away, I get 2x-3x% chance with both snap and normal shots, rifles are effective at no more than perhaps 25 meters, the sniper rifle is kind of a joke article.

    I like that the UFOs are now generally occupied by aliens. Makes sense.

  5. The air combat changes in a number of the builds. In this one my Foxtrot had to run away from a light scout.

    The new Foxtrots are a downgrade from the Condor really. I mean their HP is worse than the Condor (I hope this was a bloody typo), maneuverability is that of a grandma on narcotics (why can't it even roll anymore?), the raw firepower numbers are negated by the fact that there's just two projectiles it can fire.

  6. A toxin (from Ancient Greek: τοξικόν toxikon) is a poisonous substance produced within living cells or organisms;[1][2] man-made substances created by artificial processes are thus excluded. The term was first used by organic chemist Ludwig Brieger (1849–1919). - This is an interesting definition because some of these toxins can surely be made in a lab with no living material. Hmmm....

    You should be able to synthesise anything in the lab with enough work because the chemistry is the same whether it's in the lab or not. They are still biosynthesised. And they are not "man-made", i.e. created in their current form by man.

    The definition makes sense for practical reasons, because dangerous substances constantly created naturally in the world around you -as opposed to only in a small lab over in Kentucky- have to be combated differently and are much more widespread.

    Biological weapon is any weapon that causes mass damage/death by infecting/damaging the chemistry of the human being, as opposed to damaging the physics of it...Well, it is all technical, I guess. All biological weapons work by intoxicating the living being, weather it is the bacteria themselves or the bacteria-produced toxins.

    That is not technically correct.

    Biological weapons are simply weapons using biological means to cause harm, i.e. living organisms or their products. According to your definition nuclear weapons would be biological weapons too because they mess up your DNA -> damaging the chemistry.

    Also there are intoxications, toxico-infections, and infections. Intoxication is when you just get a toxin; toxico-infection is when you get a microbe that then produces toxins; infection is when you just get a microbe, but there's no toxin.

    They can harm you without toxins too, for example by directly damaging your cells.

    Penicillin is a fungus alright

    Your initial post was correct on that actually. The fungus is called penicillium, penicillin refers to the antibiotic.

    Well this went sorta off-topic fast!

  7. Wow that thread got confusing quickly!

    What confuses you about it?

    Someone correct me if I'm wrong, but I do believe there are already anti-alien nerve gas grenades in the game. I've never gotten far enough without a crash to get them though.

    I didn't know that, but still it's just the tip of the iceberg. That iceberg would be better modded in though, seems like a lot of additional work to me.

    Hopefully someone with the necessary skill will be as intrigued by this idea as I am.

    Toxin weapons worked well with apocalypse. Apparently, they did know a way to kill an alien instantly with that. Poison gas grenades? Sure, if we get gas masks and have the aliens have some, as well, why not.

    That would be splendid! Though in the end I'm more intrigued by the strategical aspect, i.e. soldiers who skills deteriorate temporarily until a cure is found, infecting each other, maybe even death or uncomfortable after-effects like auto-immune diseases due to molecular mimicry etc.

    Additionally you could add a sense of urgency and genuine catastrophe by having geoscape events that tell the tale of epidemics spreading around the world and scientists waging a constant battle against eradication of humanity, it could even affect funding!

    There's so much havoc that could be wreaked with this.

  8. I had one get cornered by a Sibbi on the second mission, it stood one tile behind him. Apparently that guy went through a house that I did not have under surveillance, and when I turned him around to retreat from another one's line of fire... two tiles away. :P

×
×
  • Create New...