Great game so far, can't wait for the finished product!
Anyway, here's two suggestions I have for the tactical aspect of the game.
1) Why is the Scout Car always in the back of the craft? It blocks the side doors and has a hard time getting out because of all the soldiers in the way. My suggestion would be to select and modify the layout of troops in the landing craft. Maybe I want specific weapons to roll out first, or maybe I want the Scout Car to be the first one out the door. Mostly, I want the Scout Car to be first so I can use the side doors.
2) So, I couldn't help but notice that the soldiers were really frequently shooting the cover they were right next to. Perhaps let a shooter ignore the tile in front of them to represent firing over a rock, barrel or around a tree or crate? Or at least a hefty modifier to make it a rare occurrence.