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Duke

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Posts posted by Duke

  1. I don't know if you ever played the original X-Coms, but Reveal All is a godsend. Nothing was more annoying than spending an additional 5-10 minute on a map trying to find one cowering alien (Curse you multifloor house maps -.-)

    Its not so much a casual option as it is a Quality of Life increase, especially for people who dont have muchtime to spend gaming in a day.

    i played. and i asked to make it optional. i dont want dat option

  2. Still not enough OP to replace assault rifle, especially after accuracy buff. Assault rifle is like mini sniper rifle and mini machinegun 2in1. At long range shotgun sucks while at close range burst fire of assault rifle or grenade can do the same as shotgun, and even better. In my game shotguns are left to farmers and civilians :)

    balistick assault rifle sucks. on insane now shootgun+smoke is only one weapon cary early game vs a lot of aliens whith heavy plasma rifles and canons

  3. Despite the fact that I generally uphold the mortal fighters, I do not think that this solution will work. Let me explain. Insane difficulty implies iron man mode, which means that every encounter with a new set of UFOs will be unpredictable. Unpredictable encounters in 50% lead to fighter crash (there is no effective way to withdraw battlefield). Unrecoverable crashes lead to intolerable money loss, and then, to downspiralling of entire game to fail. Thus, insane mode with mortal aircrafts will be for geniuses (who can predict any UFO strength), fanatics (who have the time to restart game dozen of times), or people who already know the game inside and out.

    insane difficulty always chalenge to gamer. if you afraid that - dont play in this difficulty

  4. if player use a lot of smoke grenade(5-8 in backpaks on each unit) his soldiers becomes invisible(aliens do only reaction fire)(3 or more stacks of smoke on same place in line of sight range) for aliens and they want shoot, aliens just run away some times or stay at same position

    several thoughts about it:

    0) what you think about shooting on a sound(or last known position), that counter units hiding in smoke. especially for heavy plasma, what a surprise for soldiers hiding in smoke. ofc accuracy penalty from smoke take effect when alien try to shoot but he can hit ground near the soldier and deal them damage

    1) aliens throw grenade in soldiers who hide in smoke, on a sound(or last known position). developers say granade throws will be added whith AI upgrade at 19 stable

    2) alien run away from the smoke(alien is closer than 7 cells to smoke) and take cover if it cant shoot or throw grenade

    3) close combat, but alien do this very rarely (and remove accuracy penalty when units stay face to face)

    4) limitation for smoke grenade on every soldier or make granade belt\slots for all granades

    5) soldiers\aliens lose sight range when smoke block line of sight, 1 stack block 30% sight range after that stack, 2 stacks block 70% sight range, 3 stacks block 100% sight range (% might be change for 1 and 2 stacks)

    7) andron race, psionic units and all drones do not affected by smoke penalty (sight range, accuracy penalty)

    8) tanks do not got buff and debuff(accuracy penalty does not work not for aliens in this case, not for tanks) from smoke

    9) aliens and xenonauts soldiers should disappeared from the player screen\AI if nobody saw them at that moment, but if developers made sound decect(or last known position) this will be one way to know stay some one there or not, also make game more balance

    10) last known position should have a 50-70% extra accuracy penalty

    and at end sry my english =)

  5. when the aliens shooting(reaction fire) through the smoke, does not leave me a feeling that at this time does not work penalty on accuracy

    many times i hited by the aliens at 15 hex from them and between us 6 or 8 smoke cloud from 3-4 grenades

    accuracy at that moment 0% if i try shoot them

    may be thats not bug just luck aliens pig, but pls check it

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