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VaeliusNoctu

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Everything posted by VaeliusNoctu

  1. Hello, allways bevor a Reaper reach a Civilian, Xenonaut, Armed Civilian the Game freezes. In checked that multiple times. Sometimes i see the Reaper reach near a Xeno, NPC sometimes the game freezes and i wonder why. But after Explore the Map i found (oh wonder a reaper near a NPC).^^ EDIT: WOW, the game has become unplayable. I can not ignore all terrorist missions because otherwise I lose too much reputation. But I can not make terror missions because of the Reaper bug which emissions occurred sooner or later in any case in terror. Too bad I'm very far in the game and it was just so much fun.
  2. My Game Hanges (freezes and dont continue) after a Reaper appear and run into my Soldiers. Maybe the Attack Animation is broken? I allways must kill them far away from me to prevent this freeze.
  3. Quantum Cryptology Centre too+ no new Building to Construct after Exploring is finished. EDIT: forgot the Research have no Picture too. EDIT2: Alien Officer Interrogation results in Blackscreen (empty Research Screen) and no new Techs or anything else. I remember bevor i become some new Tech. I know its not the Leader, but for the Officer Int. a Black Empty Screen?!?
  4. Incorrectly Placed objects? Marked on the map are blocked, you can not go through there. Sometimes one Block like here, sometimes is a complete path Blocked. It looks like other walkable Parts but you cant go there. Sorry for the Darkness, but i was to lazy walk back.^^ If you need a better Picture i can Upload one.
  5. Yes "some" unbalanced. I wish my soldiers could shoot back as often as the AI ​​in reflection mode. I have a soldier opened the door to the UFO and shoot at an alien. The AI ​​then met two of my men during the reaction fire. As each alien has shot back that it was pure massacre. Three Aliens all three shoot back three times the purest UFO fortress. In addition, saw the fortress of Constantinople Opel with its three-tiered wall like a wise boy out.
  6. Nice new Patch: (playtime >1hour) 1) I can save and Load now 2) The AI ​​to make too many reflex shots, three or even four were there for each of my soldiers attack in the same round. Is that intentional? Costs reflex shots no TU? If yes, the AI ​​has probably infinite TUs for reflex shots. 3) The accuracy of the AI is balanced.
  7. I start a new game after the Patch (was not far in my game bevor) and Iron Man Mode was disabled. My problem is that I can save, but the loading bar after 90% Stops. I have so been waiting about 15 minutes.
  8. @Chris Uh what? I am confused as to which link now does what? Can you explain it so that even a German understands who is just overwhelmed comfortable here? Maybe I'm just on the tube or it's just too late? ^ ^
  9. Am I the only one who can Load any Manuel applied Savegames? I mean so bad it's not in the classics could not save during missions. I find it so even more exciting, but sometimes when I do not have enough time to make one mission at a time, it would be quite nice. : p
  10. Found two bugs: 1) Load a self created savegame dont possible 2) Sometimes you cant give Soldiers a Order. I can Select a Soldier and shot, but give no move order.
  11. I agree. The veterans should still better: HP, running, reflex, strength, etc. .. but shoot exactly as often as recruits ... that would be annoying. Especially if that has not changed in the AI as well. But first try, maybe it's quite Interesant. For me, the most important is the: 1) search accuracy of KI was reduced and 2) The fight something more to offer than just battles from cover to cover. I want to catch the AI ​​with his pants down without coverage. At least realistic often, always would indeed be bleak. ^ ^ I Believe point two worked at least in UFO crashes. Bases and terrorist missions, I could not test. I have (a few posts ago) read my post which was perceived by someone as inappropriate. ^ ^ That was certainly not my intention, I am somewhat directly. That's why I've also noted that I like the game. To clearly say I like the game, but as it (at that time) it was unplayable. I think the developers are making a very good job. I say it but even if I do not like a change, or it makes the whole game unplayable. I'm curious how the changes affect as soon as I get to play. What I would now like to see would be the campaign is finished. The story of the campaign I would also like a bit darker. Somewhat like UFO Enemy Unknown. If you have lost because all mankind was infected and the survivors are mutates and were enslaved. Although there were only images with text that has really had atmosphere.
  12. Hello, I played the game with the latest update and sorry to express a critique. I have no idea who has increased the hit rate of the aliens, but either has not been well tested is a bug or just bad management. What I am describing now I have tested several times in order to exclude the argument of a random match. A Sebillian soldier has landed over a distance of 15-20 fields with a stray shot two deadly strike. Quite right he killed with A stray shot two units that were crouched behind a cover (the cover was in the firing line). A Sebillian shoots through two barracks and their window and kills a crouching soldiers. A Sebillian shoots again from a great distance through two fences one soldier dead I could go on like this, but that's enough well. If that is the hit rate of a Sebillian who is a bad shot, according to profile, I can only shake my head. I aborted the game. Sure you can successfully complete a mission. I have that, but in this way as you can not play tactically. Lucky shot there is always, that's fine, but that should be an exception, not the rule. To make a game hard is one thing, unplayable and unbalanced another. I like your game, but this is ridiculous. I do not want: a) to lose soldiers just because the game is poorly balanced b) Continually restore the Autosave Game. (which I have neither the time nor the inclination) That's right, the manual save does not work. I can save a game manually but not load the Savegame. Probably some smartass (player) will write and announce he would have the highest degree of difficulty never had problems. ^ ^ But normal mortal players here have no joy. If all remains so I can not change it except to hope for a mod or me to look for another game. : p
  13. Thanks, I knew that there is an unofficial translation team. But also because I can not see if there really someone is working or how far is the translation project. As I said, it really does not bother so much if it remains in English. I had also been thinking about joining the translation team. But even if I would be good enough in English for translating the game I have no time for that, except in the moment and only until Friday.
  14. Then it's over soon. Great, I can not wait because this is so far the best UFO clone. How does it actually made with the German translation? I have, in principle, not a very big problem with English but German is of course always better. For a German course. ^ ^
  15. Hello, your project status page has been updated since March 2013 no more. A customer could get the impression your project would be dead I'd find it a pity I think that you are doing a very good job and regular new patches come out. It would be also interesting to see how far are you with the realese status, which could be divided as specified in "%": 1) Geoscape 2) Ground Combat 3) Base 4) Technology 5) Ufopedia 6) Maps 7) Translation in a) German b) Russian c) French etc. 8) Release Status As a buyer, I would first look there and if I want to watch as a player how far you are actually without having to piece together my info from the website itself. If that is updated once a month, that's enough. But the state is almost a year old. Mfg VN
  16. You mean Copy in the main Directory. Unzip give me a Assets and Exe. So i must copy the Exe, assets in the main Directory and overwrite all.
  17. @Chris I have not examined the corpse. But whether or not guard, two shotgun shots are too much. One should be enough to kill a guard itself, at least from near when not scatter. From a distance it looks rather different, because I use prefer to use the rifle. But a little more balancing and that could be the new standard, which makes the game much more interesting and more like the old UFO. I think with the update you are on the right track. The game is getting better and better thanks to your good work and willingness to serious changes. The dare unfortunately not many these days, I'm really glad to have bought the game and pride. I definitely will complain no matter how many times. But only because I expect so much from you. Is a bit ago that I have ever expected from a developer anything else than to be fooled. ^ ^
  18. I like the changes. But I agree, the accuracy of the reaction fire is too high. The hit rate should there be at 30-70%, depending on distance. Whereby maybe that something is too high because the alien is indeed scared and just reflexively shoots. As the old Ufo's not and I know what I'm talking about, I have the first part about 20 times solved and Terror from the Deep, which I found not so great also determined round 5 times. The aliens continue to hold out too much. A Caesien died after two shotgun shots, I was standing right in front of him and a rifle shot. Two shotgun shots is already fierce, I find, but additionally a gunshot, it's just like Predator and Alien in one. The cartridges have not scattered beside it, I was standing right in front of him, would have given him the hand can reach. I could during the Alien Turn see what they are doing because I had opened the door and closed again (from UFO).
  19. Thank you for the nice new Textures: I playd Xenonauts last time after EXP 18 and i must say very nice. The Placeholder Textures was nice removed with some interesting Textures. After i read now that the most Problems with your current build was Fixed i Start the Game again. mfg VN p.s.: Thank you +++++ for the changings on Terror Missions. I dont test it so far, but it sounds good.^^
  20. Have you improved the AI ​​of Teleport aliens? Previously they have either Placed very clumsy or killed in kamikaze maneuvers itself. I find these aliens bring pizzazz to the missions. Would they use the ability Intelligent I mean. Neither too defensive, only cover Teleport, not too offensive, Teleport, injuring or killing a soldier and then die. I do not know if it is possible to program an AI so, but if then any mission would be associated with stomachache and paralyzing fear of these teleporters aliens. ^ ^
  21. Good work. I can not wait to start a new game Xenonauts. But only when a new version is out. And I still hope that the base and terrorist operations Interestingly be made. ^ ^
  22. I like the new UI but a lesser white Paper Layout should fit better. This White Paper was ok, but look ugly in Soldier and Aircraft Equip Screen. Brown Paper was better i think. like this: btw have you a realese day for the stable Version 20?
  23. It is true that alien bases are just too hard in the beginning. And the aliens are upon entering the room usually are almost all perfectly placed. It would be better if both parties, players and aliens, have another look at the base. When both parties come together then they have to use the cover that is just there. That would be the fight more interesting and intuitive. The alien commander should be in the command center with some guards. So just like before. I also find that the Grenades a greater range I should not be too much, so it is not unrealistic. Gas grenades I have never been able to use. Sebilians with sniper rifles? This seems really unusual for this breed. Is four shots in a round are too much. I need at least 40 units of time for such weapons. I can only agree, heavy weapons should be available from the beginning of some soldiers without deductions. A few fine adjustments and I see it coming I play through again UFO 20 times. ^ ^
  24. Great, you understood me. Yes, I would like to be chased by aliens, intelligent. So far, it is often through sheer mass, which bores me. I do not want to be misunderstood, the AI in the game I find very good. How else could make such a fun UFO wreckage? One would merely something hone some scenarios and how you said provide for more natural coverage. It is important if you do that you should not while watching the map get the impression that some objects were placed to cover the pure purpose, it is also natural and beautiful look. Not like a training ground for the army. ^ ^ A cool idea would be a TIMER. That is to say if I need to turn off a group of aliens long, so dawdle, they get reinforcement. That would force me to try risky maneuvers, so I do not fight more and more aliens. This can then go as far as I finally have all the aliens on the neck. That would please me much better. I Hope my English is a bit better now.^^
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