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silencer

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Posts posted by silencer

  1. I also found strange behavior for scoring.

    Downed ufo:

    No points for killing all crew (Ufo Secured:0 points, red placeholder as if bad thing happened)

    Secure UFO: get points for secured ufo, get negative points for escaped aliens.

    Ufo has landed: killing all crew gets you points only for shooting down, green placeholder.

    Also: no negative points for losing Xenonaut soldier, no points for killing aliens, surviving civilians.

  2. I think the bug about crashing after GC and going to troop inventory is related that when Charlie is out and going to TI you can still select troops that are outside the base. The crash never happens when Charlie returns to base and I go straight to troop inventory.

    Edit:

    Spoke too soon. Also when the Charlie arrives can have a crash.

  3. 1. They teleport (can they do that?). What I've meant that I've cleared the first Corvette Room and closed the door to the second one. Suddenly on alien movement he just teleported without opening the doors. The doors when then opened by the Caesian guard.

    2. Psion power (whatever it is called and whatever it does) does affect the morale of entire squad in strange behavior.

    The morale of my whole squad changed to 99/99+ (check image) despite he psi-attacked only 1 of my squad member.

    xenonauts 2014-01-10 11-39-53-83.jpg

    xenonauts 2014-01-10 11-39-53-83.jpg

    577e7cc8143da_xenonauts2014-01-1011-39-5

  4. -Almost every time after the ground combat going to troop equipement makes the game crash. Loading autosave and going straight to troop equipment is ok.

    -Loading a save game during ground combat dosen't render units such as reapers or the small discs (only small shadow is seen). Making a change in their animation (for example hitting) they suddenly appear.

    -Soldiers who didn't lose any HP suddenly at base have 97-98% status (maybe a HP increase only increases total but not current?)

    -Combat experience for my Greek soldier has #### (missing text?)

    -After throwing a flare and raveling an alien, the icon doesn't automatically shows - or either that alien shouldn't be visible until other soldier makes move. This I think only occurs if soldier who threw the flare is at the edge of visibility range.

    -Black version of Sebillian, despite the Xenopedia stating that they are blind, pretty much can snipe you from range of 2 screens just fine even when hiding behind cover. So the information fight them at long range is pretty much a big fat lie.

    -After finishing a Terror Mission (success) there were a gazillion popups that city is under terror attack.

  5. Well all ground combat is buggy - I had a situation that alien shoot inside of UFO to get my troops somewhere outside it. The result was him hitting some explosive thing, blowing himself up and half of the UFO wing. Not only that - they even try to shoot through few obstacles that are either indestructible or take few shots to blow them like hedges. Simply put AI's squad sight needs improvement.

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