silencer
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Posts posted by silencer
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I am a bit worried about the MG. 5 shots from Heavy Laser was mostly enough with 3 bursts per magazine but now 10 shots might be a little overkill.
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Doesn't the event textbox tell you enough were aliens are currently active?
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You get a point for trying, but you also get a negative point for complete chaos
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I don't know why EMP grenade does not stun them.
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Would it be hard to add a customization for the soldiers? I mean only to change their faces.
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Shrike is twice as fast as Chinnok and I don't know how faster is Valkurie - but I think it's either twice as fast as Shrike or 3x times fast as Chinook.
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All 4 issues are known and reported. And yes it is called the Xenonanuts Bug Reports section. It has even a button in the game launcher....
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I'm generally taking few missions after every experimental.
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Care to explain how this will work?
All alien weapons now also do stun damage equal to their normal damage -
On a joking matter
I've seen another about teacher forcing kids to learn metrics otherwise he will "mush"(sp?) them till home.
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They don't have to read it - as long as the title will be informative enough and written in caps.
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There should be a sticky in bugs section and here titled: "Results screen is under construction - please do not post about it" - or something like that.
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If only being on higher ground would benefit for accuracy and defense.
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Skitso - maybe something wrong is with your PC? I've just cold booted Xenonuats - created new game and launched a mission against a small scout.
My loading times were: 8 seconds black screen, 10 seconds loading screen. And my Xenonauts aren't installed on SSD.
Just add the loading bar and tips to the old screen with briefing, please.I also would prefer this.
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I've never had CTD in Xenonauts. Does the game create some log entry for it? If not well, that is a big mistake from the devs - specially for the experimental part.
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Because it will be something different.
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I've also noticed that after a few rifle shots to sebillian guard - my rocket exploded 4 squares away from him and he popped like a cherry. Should that happen now ?
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Re-introduced new loading screen
Well I was hoping for something different.
Why can't you throw a progress bar on the picture that is displayed once the data is loaded? Just like in x-com the information about the mission was first.I know that then it was loaded after button, but here the whole loading screen might be during that screen - so while it is loading people can read the information about the mission.
About the AI - if you changed something, my first new mission - Sebillian Small Scout. When I approached the UFO from the side. One of the guys just took exit (rushed on my MG guy) and he was out of TU's I think because he didn't fire on my soldier, the next Sebillian made one step inside the UFO and started shooting through the UFO wall of the discovered soldier. He couldn't hit him because of the UFO wall but he did shoot anyway.
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Squad Sight + ridiculous high accuracy is bad combo. During january / february when a Carrier made terror mission, I got spawned near the infestation of Androns and Haridans. You see Andronds are pretty tough to kill and all I had was Lasers and Wolf armor. So I coulnd't just kill 6 who were close to my starting location - and they had those stupid Hardians just used Plasma Cannon firing from 2-3 screens away with perfect accuracy that all that was left from my guys was blood stain on the ground.
So one of those features has to go. And I opt for Squad Sight, since aliens are way too powerful to have it.
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Then no game would be released at all
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No sorry. I'll try to hunt for it again. The Bug from post 1 was 100% reproducable for me.
http://www.mediafire.com/download/vf72jvy33717zv4/Xenonauts.zip
One save is before bug from post 1. Save newer is when the bug is in action. When you load the newer save you can see that Maruader is going to last known position and a Shriker is still following invisible UFO.
For bug from post 2. It's hard for me to reproduce from what I have since it's always working now/
Strange - what I did then was send 2 corsairs and 2 foxtrots in different squadrons. The Foxtrots arrived first over water and I gave them order to tail unitl land. Then corsairs arrived - finished the escort so Foxes could finish the UFO. When I've retreated the Corsairs, Foxtrots were flying in still position.
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- The "escape zone" around the border of the map needs to be moved in. Sometimes I get my planes to flee, and the UFO chases them off the bottom of the map and off the screen entirely for a good 10 seconds before they actually get away.
- The camera should automatically zoom in and out, starting unzoomed and moving in closer as the aircraft close in. Currently I have to zoom in the map manually and then drag it over to the planes, and drag it again as the planes move offscreen. It's a little fiddly.
- The missile sprites are hard to see, especially given the limited colour palette.
Mouse wheel does all the wonders here The battle grid is bigger than it seems - you can also drag the map to see it's end.
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- Condors seem to be somewhat ineffective. If you play out a tactical battle against a small UFO with 3 condors they fire two waves of 3 missiles and the UFO will easily dodge roll away from them. This forces the condors to close to cannon range and I tend to lose 1/3 most of the time. Outside of combat their lack of range renders them obsolete too quickly. Condors should probably carry more missiles or have some way of staggering missile launches so the whole wing doesn't shoot at once.
What about manually firing the missiles? Duh....
- Foxtrots can get stuck in a circle pattern when facing a Corvette. I tried making my planes attack the corvette from behind, but what ended up happening is the corvette started a hard turn at the very edge of torpedo firing range and the foxtrots began to turn with them in an endless circle until they ran out of fuel. I'm not sure why this happened because the corvette WAS inside the firing cone, but the missiles were never launched.What about manually pathing the planes.... Duh....
- Soldiers in general seem to have too few TUs. This is something addressed in v21 I think.What about training them in combat? You can't expect rookies to be Usain Bolt.
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With some other points I can sign in too.
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Yes X-Com Apocalypse mind controlling solution was the best. Don't know why all the other x-com relatives must use the original version. Even XCOM EU only allows when in visual sight.
[V21E5] Game won't load
in Xenonauts Bug Reports / Troubleshooting
Posted
Runs fine on my Win 8.1 - steam.