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silencer

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Posts posted by silencer

  1. In April I see escorted bombers, in May I see Cruisers and Heavy fighters. Escorted bombers are very tricky with 2xAngel + Phantom, but it requires push for alenium torpedoes and accellerated cannons, and still this will make a tricky fight, because Angels are very slow in combat, and you really have to do well to get best result (no having aircraft downed or too heavily wounded). Heavy fighters are ok, because you could just "tank" them with Phantom and Angels could deliver the missile. The Cruiser on the other hand is not downable at this point. It has huge range. Maybe 3x Phantom could deal with it, but with the amount of money we get and the amount of money we spend doesn't help with getting many planes. Creating new satelite base is like 3 months of income to set up and you have to count construction time, which is slow. Belining research is also sort of no go, because you sacrifice then ground combat - not to mention you don't know the tech tree.

    Should it be that way?

  2. Abductor has some issues with boundaries. This guy hopped down from the first floor:

    image.png.a6b92a5e329077ba09e6928bce263bdf.png

    Then entered this black area:

    image.png.94bfee0ca183cdd0b04dad04d01efdf2.png

    Strangely I could see him, the LOS shows I could shoot him, but the odds are 0%. If I move camera to first floor, it looks like the ground floor is perfectly accessible and I shouldn't have issues with shoothing him.

    image.png.ef43806f42d649b637d7b5278069cebb.png

    Next turn he went inside the UFO, through the wall:

    image.png.f1c186b13989c56f8ed2350ee53c4fe8.png

    Aso from the first floor, Andron hopeed down to this tile, which is also black and not shootable.

    image.png.fdc6923eb26375e964a9d2da31a9b5c7.png

    And also from ground floor I could fire through the ceiling and hit enemy on the first floor. Not sure because of damaged floor?

    image.png.fa3bbc6ffda021aed2525de2aff18ce1.png

     

    One last thing. Destroyed MARS still acts as low cover:

     

    image.png.ac252e75763f85a9bb132625ce69865d.png

     

  3. 1. Make it easier to access drop ship troop layout. Possible from troop equipment menu

    2. Allow filtering out soldiers in barracks. For example if I right click on soldier he will be "grayed out" and next time I change filter he will be moved on the very bottom of the list.

    3. Please remember my filters in the barracks until I exit to geoscape.

    4. Allow me to switch in combat to see number of TUs I will use for movement. 

    5. This might sound like a joke, which sort of is, but if it is possible then hey: Allow me not to interact with metric/imperial system in all sorts of descriptions ;) Use selected all the way through ;)

    6. There are instances where enemies are in black undiscovered tiles, but the LOS says I can see them. Please allow me to shoot such enemies? Or maybe this needs tile removal fix. Alternatively have entire map revealed.

    7. I had instance when my soldier went unconscious when ending turn inside smoke cloud. Well technically you can see he/she is out through the icons above, but during fight I was more occupied on the middle of the screen and didn't notice this until I cleared the area of the hostiles.  Maybe center on a soldier that lost consciousness with a message, same thing like you do with bleeding?

    8. In soldier equipment screen there is a button which adds gas mask when wearing combat armor? Not a clue is it just visual or it does something. It also changes view of MARS vehicle.

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