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Dranak

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Everything posted by Dranak

  1. I decided to stream a session today, instead of waiting until next week. Stream: http://www.twitch.tv/ascdranak Youtube: https://www.youtube.com/user/stephanismirabar VODs will all be posted to Youtube, the first one wound up in two parts and is still uploading.
  2. You also need to be within 1.5x the effective (green line) range of your weapon.
  3. You're actually taking on something fairly complex when you look at how it connects to the rest of the game, so I wish you luck. It could make for a interesting alternative for the Geoscape. And feel free to PM away, but I'll be out of town for the next several days so I may not reply.
  4. Yep, you can't actually prevent an action from occurring with reaction fire, just responding to it.
  5. The engine doesn't support it, and neither do the 2-D sprites it uses.
  6. You're right. Not sure why I thought it was 0.00625 points per minute.
  7. You're neglecting the hull value for Marauders in the autoresolve calculations. A fully upgraded Marauder has an autoresolve strength of 4750, so unless you further buffed the autoresolve strength of Strike Cruisers (normal is equal to UFO HP) two Marauders would still kill them shortly after they start spawning. I'm also not sure how you would remove the escort chance without removing it from all bombing runs as that appears to be a global yes/no toggle for if escorts can spawn for the entire mission type. 100 points on the ticker also equates to about 10 days, which is probably not enough time to research and build a new type of aircraft for the one problem it is designed to solve, so you'd be left with plasma equipped Marauders to do it. Any unless bombing missions were changed to be able to run more than one per wave, you'd still only ever build a single Fury since they are crazy fast and have global range. The alenium/alloys/cash values for UFOs is actually a property of props in the ground combat, which require editing those individual props in the map editor to change. I like the idea of the Fury, but without major changes to air combat it's very much a solution in search of a problem.
  8. Yeah, that's the main downside to it since the financial gains are so small. Scouts and Light Scouts just get so boring to me though. And rocket launchers are great equalizers.
  9. Not being able to manufacture for profit was a design decision the devs made fairly early on since laser cannon factories in the original game made you able to mostly ignore the actual funding nations. I like to stabilize on two bases before taking a third. To borrow a bit from RTS games, taking an early third base is a greedy economic play. You have to sacrifice tech (some) and army power (manufacturing gear) to do it, so it leaves you weak for a while. But if you can pull it off, it sets you up for a better financial state down the road. Funding comes from shooting down all the UFOs, preferably before they can trigger many events. I mostly run airstrike everything before Corvettes, and then run one ground mission per wave.
  10. Early game the bulk of your funding will come from your monthly funding checks, which are increased by shooting down UFOs. Maximizing the number of UFOs you can shoot down is pretty much key to the game.
  11. Nope, you're building new aircraft entirely. You do get a part of the cost back, I'm not sure if it's 100% or not.
  12. I don't think I have ever seen an alien throw a grenade.
  13. I'm pretty sure the end game screen shows the number of soldiers you lost.
  14. I will probably start this next week on Insane Ironman, but I'll only record a couple hours a week.
  15. You're welcome. I believe it's 1 HP per 5 other stats gained.
  16. HP and rank are gained from increasing other stats enough times. Increasing TUs is still greatly valuable because things like movement and reloading have fixed costs, which allows you to perform more actions per turn.
  17. Looks like they are only carried by Androns and Sebilians of the SoldierSupport and GuardSupport classes. aiprops.xml also shows entries for various tiers of Assault type Sebs, however those aren't listed anywhere in the UFO Contents folder. It appears the last ship you can find it on is a Landing Ship.
  18. The Linux update is a WIP. You aren't being ignored, and the people doing the bug fixing aren't the same people doing the Linux port. There are also some Linux-specific issues the devs are working on fixing (mostly related to air combat I believe). Here's the most recent post from Chris I can find. http://www.goldhawkinteractive.com/forums/showthread.php/7464-Xeno-Steam-Linux?p=118289&viewfull=1#post118289
  19. To elaborate further, Steam lets developers pretty much instantly push changes through. Many other services have to an approval process for updates, which makes them take longer. Desura is pretty infamous for their slow release of updates. Plus they've been pushing updates on Steam first since it's easier to revert them if they wind up breaking things.
  20. Try a download manager? I'm pretty sure I used to use one called DAP years ago to allow me to pause/resume file downloads. I'm sure a little Google-fu should be able to turn up something relevant.
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