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UglyMug

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Everything posted by UglyMug

  1. Oh, that's cool. I always wanted X-Com to feel like part of a larger effort instead of 14 guys single-handedly taking on the alien invasion. I read about local forces, and I liked that idea since I was always wondering in the OG where the army or police were. Once you have global coverage, how many downed UFO missions are you running in a month roughly? Also, what time frame are we looking at to get the 2nd and 3rd bases up? In the OG I would get started on one with my starting cash to have it up by the beginning of Feburary.
  2. I'm a huge fan of both the new and old X-Com games and I had some questions about Xenonauts, it's beginning to pique my interest. However, I must admit I'm actually a fan of the much-maligned strategy layer of the NG, since I felt it solved a fairly pernicious problem of the OG Geoscape. Here's the probem as I see it: I was wondering if Xenonauts addressed this problem and how. Will I be running a mission on UFO-123 in Xenonauts with the OG-style Geoscape?
  3. This is incorrect. There's a specific sniper build that can Shoot-move-shoot-move. Snap-shot+In the Zone allows this. Under the right conditions both shoots can be multiple.
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