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Posts posted by Jean-Luc
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As a long time game buyer/follower I would never look to a game's official site for regular news/updates. It's one of the first things you learn.
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Stunned? Stunned!? Son, we don't "stun" aliens in this organisation.
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Maybe bleeding could cause stun so more heavily wounded soldiers have a chance to "pass out"?
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The old forum sewers.
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I don't see why Aliens can't have nations and matters related to geography, you gotta believe man.
This is NG's schedule now:
-Trucks/Cars/Bikes
-Construction Machines
-Aliums
-Pawnstars/Storage
-Truckdrivers
-Hillbillies
-Jesus/Illuminaty/Knights Templar
-Lumberjacks
-Aliums
At least it's not History Channel.
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Excellent.
Maybe I'm shallow and I hate pressuring people but please don't let the wonderful art go to waste Chris.
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Summer! Summer!! Dis shizzle ain't right!!!@@@@@$@%&^&%*^uy&$@$!$^@%@%
Looks like Knight's mind has been devastated by disease. Time for Comissar to administer the "final rites".
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I'm knocking myself out on 'Might and magic X Legacy' at the moment. What a absolutely blinding game, 100% pure octane addiction.
I ended up really enjoying it as well. Avoided most of the problems others have reported as well.
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It's summer here in OZ and I've been sneezing like a crazed human......
Must be all the pollen.
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Have you noticed anything unusual Max? People not being allowed to leave the area? Men dressed in hazmat outfits? people mutating in the street? Little things that most people would miss?
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I had a cold (or something that looked like it) something like 3 weeks ago. Even after all the other symptoms subsided I continued coughing for like 2 weeks but I have a history of that.
I blame chem trails and Muricans being in cahoots with the NWO.
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Best to raise the price to 100$ and then sell it at an 80% discount, it'd sell like crazy. Also remove female soldiers, soviet weapons and t4 weapons from the game and release them later one by one as "free" dlc. Gamers would idolize you.
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FPS games are too indie and underground these days. It's gonna be Angrynauts, an iOS exclusive.
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Well, there's Legends of Eisenwald. It has party based tactical combat similar to Disciples but with more characters and each unit has its own inventory and skill tree. There's also some form of castle management. You move around like in King's Bounty.
Not exactly X-Com like gameplay but fairly close in general principle.
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X2 wasn't confirmed, just speculated. Chris only mentioned that they were testing some new aiming/shooting system for a future turn based game.
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I like the concept but the game looks really unappealing to me (though it's an early build). And I don't mean to be shallow but the graphics look really bad. Not because they're "old school" but simply because they look bad, sometimes it just doesn't click. Plus I have a particular dislike for the full top down view of characters.
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Now....we dance.
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Oooh, that's so oppressive. Will try after release, hope it continues to get tweaked.
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Time heals
...all burns.
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My unpaid shilling continues:
Dreadnought , a steampunk/industrial leader class.
Sorcerer, non-elemental wizard/summoner, has access to some nasty Cthulhu-esque stuff.
A fairly long gameplay vid:
[video=youtube;h941vL41zTc]
It's mostly in German but the game dev speaks in English and things are pretty self-explanatory anyway.
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I'm in!
I was once a secret organization like you but then I took an alien invasion to the funding regions.
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I guess X-Com "solved" some of this simply because it didn't have tiers of the same alien type so a rookie could always be a threat with the right weapon. Likewise a lowly sectoid wtih a plasma rifle could down your power armoured soldier with one or two shots. The drawback is that armour wasn't much help since everything had to be "normalized" up until the late game. Everything was susceptible to everything at all times.
Also can't help but think if opening doors should cause reaction fire. It would encourage the use of shields, high reaction weapons and add some risk to it but also remove the exploit and the "unrealistic" TU cost of opening/closing doors. Of course aliens would need to be toned down as well.
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"No more enemies, just casualties." :3
alien fleet limits..
in Xenonauts General Discussion
Posted
No need for fleet limits as long as there's enough ammo to go around.