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Ettrazi

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  1. I can see where your misgivings stem from, but even with the argument that the action is merely out of view, explaining the interruption as interference from the aliens would be as plausible an argument for its inclusion also as a means to mask their movements from electronic surveillance. Once in visual range of your troops however, there is no need for the static or interference as your units are now relaying that information from first hand experience. Your suggestion with the actual application of the static screen with game play elements however is awesome. I think it would warrant another screen though, maybe just a blank screen with the words "Video Feed lost" or something like that, though realistically, I think it would just be a lot more work for the guys at Goldhawk. But yeah, anything to keep the 4th wall would be ideal for me. Others may disagree, but in a game like this or like say Command and Conquer Red Alert where you are addressed as the commander, retaining that barrier really makes you feel invested in the universe and the plot. Just a thought.
  2. That's part of it, but it's like I feel disconnected from what is going on screen. I think personally any image would evoke that kind of reaction for me, not specifically just that image, the big bold heading "hidden movement" doesn't do much for me either. It kind of breaks the 4th wall for me. If the screen was just a simple animation showing static or like one of those tv screening color bars: Static: http://s551.beta.photobucket.com/user/bluecynder/media/Animated%20GIFS/tv_static_by_tbh_1138-d3jmbjq.gif.html TV Color Bars: http://s235.photobucket.com/albums/ee314/hiemily123/?action=view&current=colour_bars.jpg&newest=1 It would do wonders to keep the illusion of being there and in command, as if you as the player, is directing the movements not as a player, but as some top level official for the Xenonauts, issuing commands from some bunker or command post. I mean the air combat screens use a scheme that looks like radar screen, why not provide the same level of immersion for the tactics phases. That reminds me, I wonder if it would be possible to add a radar sweep effect to the air combat screen complete with ghosting effects. The current screen right now looks fine, but personally stand out as a little bland in my opinion. Hope all this makes some kind of sense.
  3. Thanks for the reply Thotnkins. I was referring to out of combat mass selections however, such as being able to designate large numbers of soldiers to relocate between bases, or mass equipping them on the item/squad selection screens. From what I've seen so far, to relocate a unit from say a North American HQ to a South American HQ, it requires clicks on each individual unit to issue a relocate order, then specify a target destination and finally confirm. If it were possible to select, or queue more than one unit to be transferred i.e. by clicking and dragging over a the names then equipping or moving them all at once, I think it would greatly improve interface.
  4. <p><p>Welcome to the forums!</p></p>

  5. Hi. I don't know if this has been touched upon yet, but I would like to suggest a streamlining to UI that would allow for multiple items, or units to be moved or modified at one time, for instance, being able to select a group of soldiers to relocate instead of individually designating each unit to do so, or likewise being able to mass unequip or equip units for convenience. That would be great. Keep up the good work.
  6. I actually do like the hidden movement screen for comments stated above, suspense, tension...etc, etc, however, I would like to make a suggestion to the image that is displayed. Would it be possible to create a screen to simulate a static signal, like as if the video feed has been cut or interrupted on air. I think it would add a cool sense of immersion to the game. I love the background for the present screen now, but it's kind of jarring, I think.
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