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SunnyDrake

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  1. <p><img src="<fileStore.core_Emoticons>/emoticons/smile.png" alt=":)" srcset="<fileStore.core_Emoticons>/emoticons/smile@2x.png 2x" width="20" height="20" /> Thanks, keep XCOM spirit up <img src="<fileStore.core_Emoticons>/emoticons/smile.png" alt=":)" srcset="<fileStore.core_Emoticons>/emoticons/smile@2x.png 2x" width="20" height="20" /></p>

  2. XCOM3 is Apocalypse. read this closely section Gameplay of http://en.wikipedia.org/wiki/X-COM:_Apocalypse More strategy options, not only troop area battles, more complex and noticeable use of research in vehicles.. etc.. more complex fundings and options to get it. One of good addons to troop battles is task to protect civilians which was done right(and made good impact on strategy/equipment use). Playing in XCOM games later i did not found any improvements in this areas, usually it's stripped down amount of equipment sets. Good if balanced and tasked, some style add (like horror) and 3d engine.
  3. <p><p><p>Welcome to the forums!</p></p></p>

  4. Checked this game.. my thoughts: Firaxis (imho) have very good development tools to produce this game like MotionCapture for animations, good model/texture set etc... this leveled down overhead of tech aspect of development. Made almost good camera autoposition scripts and some set of tacticaly good maps... but they shameslyy put not much freed time in development of game strategy and concepts.. maps are few, strategic options also counts down(as being noted auto fire is only viable good tactics). My sole opnion last good development evolment of series was Xcom3 after that shameless strip down and sale on fame Still enjoyed game but its from play&forget
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