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baldershoot

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  1. I've just started playing the alpha and i look forward to starting a game knowing it will unfold into the full experience when the game gets released. However the first aspect of the game i have noticed to be slightly off is: When moving soldiers about the battle field... that was exactly what i was doing. Apart from the missile launcher i had no feel for who i was moving. Each sprite looks the same. They are small identical looking units. I think tags of some sort could help. In the original you could see hair colour, sex, weapon type. All these things helped to keep track of who was who and helped you invest in your soldiers.
  2. I thought the new X-com EU game was great and i enjoyed playing marathon CI. However it made me want to play the original game as it was missing alot of the appeal. One of the best parts of the original and TFTD was the finding and destroying alien bases and defending of Xcom bases. This was a major part of the feel of the original. The process of destroying the alien bases really made you feel like you were taking the fight to the enemy. Even if the act of taking out enemy bases didn't hamper the alien threat. I think its important to keep this aspect. But wouldn't it be good to be able to actually carry out attrition on the aliens in the game. While continuing to the final death blow to the invading force. Allowing players to invest time and resources to hunting down the aliens infrastructure in a way that reduces the aliens in game resources. I think this could add to the replayability of the game, helping each game you play be an individual experience.
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