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Ol' Stinky

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Everything posted by Ol' Stinky

  1. My game crashed on a city map a short while ago - guessing those civvies are still causing problems - and I figured I'd reload the autosave that's taken when you first enter the tacitcal game. I was hoping the civs wouldn't vault over anything this time. Fortunately, they didn't, and the Xenonauts saved the day! There was some weirdness, though: - Doors were acting strangely. Once I loaded, the doors became uninteractable. (I hope "uninteractable" is a word.) The "open door" icon didn't appear, and the Xenonauts sometimes couldn't move through until the other side had been uncovered. But not always. - Buttons on the geoscape not responding. After I won and returned to the geoscape, the top row of buttons on the geoscape UI - "base", "research", "workshop", "xenopedia" - didn't work when I clicked on them. The bottom two - "buiild base" and "intercept" - still functioned. I could enter the base via clicking on the, er, base itself; coming back to the geoscape from the base screen doesn't fix the UI. Loading savegames taken from the geoscape doesn't seem to cause these problems, but loading a custom save that was taken in the tactical game seems to do it as well. (I keep getting desert/arctic maps now so hard to test the door problem, but the geoscape UI problem persists.) Sorry if this has been reported before. I did a search, but the issues seemed to be crashes/corrupted files and whatnot, not the problems I'm encountering here.
  2. In the Workshop I accidently used the right-click shortcut (used to assign all scientists/engineers/etc. to a project at once) on the quantity of Migs to be produced, instead of the engineers section. What happened was an endless loop of clicking "ok" for the "not enough hangar space" prompt, then the game immediately bringing up the prompt again, until the game crashed.
  3. If it's any consolation, you're not alone in this. I'd keep tabs on this thread to find out when we can get back to playing again.
  4. Or how about clicking on the "end turn" button on the UI demands a confirmation, but pressing the keyboard shortcut ('t', I think?) doesn't? It works that way in FiraXcom for Overwatch.
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