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Par'Gellen

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Everything posted by Par'Gellen

  1. Well seeing as how I didn't feel the need to bash anyone for their opinion by calling it "retarded whining" I only found 1/3 of your response to be worth committing to memory. Thanks BTW Edit: Oh I like the graphics and sound...
  2. If this thread ever fizzles out I'll light a candle in the window so it can find its way back.
  3. I made a list and I'm posting it here... doo daaaaa doo daaa (for some reason Old McDonald Had a Farm started going through my head as I typed that) Things that disappointed me with XCOM: EU. In no particular order: 1. Aliens get free cheat moves during my turn. 2. Most aliens appear to be idle until I walk up on them at which point they do #1 3. Raining aliens from the sky is a blazingly silly way to add tension. It's almost like it was suggested as a joke and then someone didn't get the memo and coded it. 4. Dr. Mommy yelling at me on the radio not to kill Outsiders when she already has a captured shard in the base. Derp much you crazy lady? 5. Can't select what I want my soldiers to be. That is facepalmingly (it's a word!) dumb. 6. Soldier inventories (or lack thereof). Ridiculous! 7. Can't pick anything up from the battlefield. Unbelievably ridiculous! 8. Can't shoot anything except aliens. 9. Can't stop moving when my soldier spots an alien. "Derrr... I'm tooa stoopid to make my feets be still!" 10. Borked LOS. Aliens can shoot you through entire hills even when you can't even target them back! WHAT THE HELL!?!?! 11. Alien abduction mission mechanic. "Choose A, B, or C! You can only do one! The rest of the world has to suffer!" Thank god there is already a mod that lets you intercept the UFOs that do that. 12. Panic in general. It's a lame mechanic that does nothing but impose a timer on the player. Lazy way to push the game forward. 13. No base defense missions. Makes even having an ant-farm style base to design myself seem pointless. I'd be happier with a list that just tells me I have 4 workshops, 3 generators, 2 labs, etc. 14. Only one player base. Really? Really Firaxis? *facepalm* 15. Can't sell things I make. Lame lame lame lame lame lame lame! 16. Maps seem very small and repetitive. Land at a UFO crash and just run forward. BAM! UFO every time. You don't even have to look for it and can often see it when you step out of the ship. Did we just land in a shoebox? 17. Moving hotkeys. When selecting a new soldier the hotkeys rearrange themselves. Extremely annoying. Thank god there are shortcut keys too that you can bind. Seems redundant though when it could have been easily fixed with standard key layouts for the basic skills that all soliders have like Overwatch and Reload. 18. Some annoying twit constantly telling me and my soldiers what to do. Shut the hell up! I'm the commander and I'm not senile or an idiot damnit! 19. You can move and then shoot but not shoot and then move. Why the hell not?!?! 20. Some foundry upgrades don't seem to do anything like SCOPE and Arcthrower upgrades. Where can I see the stats details for those things? The only stat page I see tells me +10 to aim for SCOPE but does that include the upgrade? IT NEVER CHANGED! Arcthrower stats never change either unless I'm just not finding the correct stat page. 21 . Scan For Activity button on the Geoscape might as well just say "Click For Next Mission". The passage of time has been rendered meaningless and seems to only be there as a weak throwback to the original. Also why are my only two options "STOP" or "LUDICROUS SPEED"? 22. Aliens jump up and dance for you when you spot them. "Oh look at me! I'm a scary alien!! RAWR!! HISS!!". Very silly and conveys none of the tension you felt on the original when all you got was a tiny red blinky square and a faint outline in the dark. Now THAT was creepy!
  4. I think it will be available on Steam when it's released or at least out of beta. Steam has strict policies on not typically listing games that aren't finished yet.
  5. You bring up a very good point. I don't mind limitations in a game as long as they make sense. However, artificial limitations that are simply there by magic and serve no purpose other than to well... limit you? Yeah, those can all go jump off a bridge into a house fire.
  6. I thought I was going to hate Skyrim after watching some videos of it because it looked kind of dumbed-down but I bought it anyway and wound up really liking it a lot. I had to get that SkyUI mod so that the inventory system wasn't virtually unusable (whoever designed that one that came with the game obviously had no idea what they were doing) but after that I've played the crap out of it! I still haven't beat it
  7. This man speaks truth. Summed it up very well there! So many people have a problem with the idiotic 3-choices thing in XCOM: EU (myself included) that one of them has already made a mod to get rid of it. It also removes some blatant cheating the AI does on Classic (not to be confused with being more difficult, that's still there). Check it out if you want to intercept those UFO's before they land instead of just waiting for the game to force you to make a stupid A, B, or C multiple-choice decision. http://steamcommunity.com/app/200510/discussions/0/864948300017084740 I highly recommend it!
  8. Ice circles? Edit: I just googled it and that's actually a real thing
  9. Well of course in the perfect situation with the correct soldier with the needed skills and exactly right equipment I could kill it. That's never how it works out though Not for me anyway...
  10. Oh no! I didn't mean TFTD and Apocalypse (had a friend that always called it X-COM: A Pack Of Lips) and now that's all I hear when I see the name LOL)! I liked those! I meant the other two (Interceptor and Enforcer). They were awful! The FPS one is a little better than the space one but not by much. Oh man I need to go wash my hands now. You made me type the names!
  11. It usually happens when I'm down to my last guy alive and he just moved his "blue turn" to get in cover while fighting other aliens. There is simply no way out in that situation. If he triggers a berserker by accident the mission is failed. I really really hate that.
  12. Another good point Never thought about it like that. To me gameplay has always been the deciding factor for a game series and I pretend the others like those other two X-COM games that we shall not mention don't exist (nope didn't happen *fingers in ears* LALALALA). Haha! Kind of like hardcore Star Wars fans like to pretend Episodes 1-3 never really happened.I'll count XCOM: EU in the X-COM group but just barely and ONLY because of the story.
  13. Just to clarify: I like XCOM: EU too but it really shouldn't have been named XCOM. Any other name and I would probably never tried to compare it to the original and wouldn't have been disappointed.
  14. I liked the UFO: After* games as well. They has some oddness to them but they weren't bad. I also liked Incubation but I think I might be the only one
  15. Ah I was a child of the 70's. Bad hair and all lol. Got my first computer when I was 14 (Commodore 64) and played the crap out of anything I could scrape the money up to buy.
  16. Well I never seem to run up on berserkers unless I'm already fighting something else so overwatch is rarely in the cards for me with them. Cryssalids get overwatch popped a lot though. Still doesn't help sometimes but if I can at least get a reaction shot off at them as they run at me I don't feel quite as cheated. Mainly it's the berserkers that leave me just staring at the screen thinking "WTF!".
  17. That's true about the horror vs. action. Good point. When I think retro I think 70's and bellbottoms. Man, am I really that old that the 90's are now retro? Hehe I sure don't feel like it
  18. I agree with the OP. Lots of garnish but not much steak. I also agree with the atmosphere not being anywhere near as spooky. The cutscenes when you find aliens on the map in XCOM: EU are like "Look at me! I'm a scary alien! RAWR! HISS!" and they are pretty, but they convey none of the feelings you got when you stumbled on one in the dark in the original and all you got was a little red blinky square and a faint outline in the wheat. Couple that with the spooky mission music (old-school MIDI no less lol) of the original and it really made you stop and think "Oh crap!"
  19. I stopped playing on ironman when my sniper died for no apparent reason at the drop zone. His turn ended and when "Alien Activity" message popped up it instantly switched to his death animation. No shots were fired and I ran my guys all over area where he died looking for an alien but there was nothing there.I like ironman though and force myself to play like that anyway. I only reload if one of my guys gets killed by a bug and even then it's from the start of the entire mission (only place I save).
  20. This too. If the aliens were actually smarter or had different/more abilities on higher difficulties it would be a lot less frustrating. Giving them aim and damage boosts and making panic increase faster then calling it the next difficulty level is just lazy in my opinion. This is also another reason why (tying in with my reply to XenoMask in the another thread) I don't see much replay value in the game.
  21. Classic and yes. It's especially lame when it's with berserkers or chryssalids. On several occasions I've had my last surviving guy take one step to enter cover while fighting other aliens and activate one berserker that was just out of range. This usually results in the berserker running directly up to my guy's face from 30 yards away on my own turn. My only options are to shoot at one of the aliens I'm already fighting, shoot at the berserker, or run. None of which is going to help me at all. Can't 1-hit the berserker so shooting him is pointless, shooting at the aliens might kill one of them but I can kiss my guy goodbye guaranteed afterward, and retreating means my guy dies the next round because the berserker can run a lot farther than I can (they have a ridiculous range I guess to make up for being melee only units) and I just used my "blue move" to move a single step into cover trying to make use of the cover mechanic the game is based around. That kind of thing is enough to make a person stop playing because at that point it's not about the game being hard but rather about the player feeling cheated. I don't mind losing a guy or even an entire squad if that's the way the battle goes but the scenario I listed above is just like the game saying "You know what? I've decided you lose a guy. Nothing you can do about it. Go cry please."
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