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Larus

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Posts posted by Larus

  1. The alien assault plasma does exist. I can't say for certain which alien type tend to use it but I assume it is often used by Sebillian. Can't also say in which missions you can find them, the fact that it is apparently hard to get them might be an indicator that you might have to assault a carrier or battelship though.

    Been a while since I researched mag weapons, sorry for not being all that helpful.

  2. When you're interested in power gaming can you also use the an exploit to train your strength, it's very handy for your custom merc since you can lower the strenght to a absolutle minimum in favour of stats like wisdom.

    The exploit is pretty easy to execute, just let your merc carry as many weight as possible and than give the command to travel to another area. Instantly cancel the travel command and than the travel command anew, your strength will rise quickly by doing so. The longer you would need to travel to the next area (not the whole way if you command to travel a long route) the more effective the training is.

  3. The sales are not that bad for an indie games as it seems. I hate to say that but without some hype behind it or some the word of some influential persons will any indie game only sell a mediocre amount of copies.

    If the launch can be considered a success can only be said from the devs, they have to know what expetation they had. But having all that said, a game isn't lost when the launch is not all that great. We live a team were games are not sold from shelves anymore. Many modern classics didn't sold much in the beginning and were discovered later.

  4. Yes, running away like a coward and getting mindcontrolled let you level up in bravery :) And reflexes only increases when they reaction-fire.

    I also overall agree that reflexes and bravery are the most importent stats if you want to level your soldiers to god tier, followed by accuraty because it is easier to level your soldiers up when they already have a decent one.

    TU and strength are at easiest to level up. You only need to spend at least 250 TU per mission iirc and give your soldiers a little bit more to carry so that they will lose 2-6 TU.

  5. battle plan.jpg



    Ok here the plan (hope the uploading works) to hold Drassen mine if you really want to. I used the same plan on insane difficulty with 6 soldiers against 40-60 elite soldiers attacking. I got some proper guns though.

    Green is where you should stay, red is where the enemy can come from and blue is where the enemy can't come from.

    You stay around the north side of this strange 2 house-building. 1-3 on the roof the rest around it. A few of your guys say around the house to attack anything that comes from the right (there a stones as cover) which should be enough with fire support from the roof. The south and west is harder to defend without long range weapons but you can use the house as cover to let them come close to you.

    Hope it helps :)

    battle plan.jpg

    577e7cf5b0b51_battleplan.jpg.e1c596b7ddb

  6. If you're using the 1.13 mod will you have to drop your backpacks in order to climp on the roof. Keep also in mind that the enemies are able to get up there as well to ambush you from behind.

    Pro tip for next time, don't rush for Drassen :). You can fight patrols or go to San Mona to make some quick bucks and buy some weapons from the local dealer. Having proper rifles is a huge boost for your team.

  7. I also liked Apocalypse quite a lot. But what I would say is that it had the worst visual design. They already went to a more fleshier look and "living machines" in Terror from the Deep but they went to the extrem in Apocalypse.

    That and the terribly OP alien toxin makes are the main issues I had with the game. Still fun though, played completly through it 2-3 times.

  8. It's one of beauties of JA2 that you are not forced to open warfare. You can retreat, plan an ambush in the end and murder them silently with a (trowing)knife.

    Or camp on the airport, salvage the loot of attacking troops and order some nice guns, body armors, nightvision and of course mortars :D

  9. When you're still that early in the game should you try a new game with the 1.13 mod :)

    http://ja2v113.pbworks.com/w/page/4218339/FrontPage

    It basically enhances the vanilla game and there is imo no reason to play the without the mod just to have a superior experience when you play it the next time with the mod.

    When it comes to defending can you easily exploit the super agressive AI. They will come at you which allows you to position your guys in superior positions like building, rooftops, etc. A remote detonator for your TNT should also be fun if you have one :)

  10. Well I've just bought the game today, about an hour ago - On my first mission, there is an untargetable alien killing everyone that I can do nothing about... :(

    Got the game through Steam so maybe the latest patch isn't actually installed yet or something?

    Is there anything you can do except reload and start again to get around the invincible little bugger?

    The alien might only be untargetable. Have you tried to target him with manual aiming, it usually helps. There seem to be some sort of glitches with the hitboxes of the UFOs that makes some aliens standing right next to it untargetable.

    In any case does waiting for a round usually solve the issue.

  11. Well the game is suppost to be feature complete, anything that isn't already in the game won't make a appearance without mods. You can fight within your own base, assault alien bases or fight within pretty large UFOs, all are kinda indoor. When it comes to abductions will you only have some briefly mentiond events on the global map.

    Mentiond features were probably too difficult to implement in a better way.

  12. Might be :)

    I meant with "these days" in comparison to the time when original X-Com came out, a time where shooters just became a thing and games like Master of Magic where main stream pc games. Maybe they won't fit today exatly in the definition of "niche", assuming there is an objective meaning for it, but it's still harder to sell them since the demografic is smaller. Dosen't mean they won't sell, niche dosen't mean bad. A niche game can still sell very well within its niche which can include thousands of players.

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