monoko
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Posts posted by monoko
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That bed humping bugged alien seems to be there often.I always carry c4, all types of grenades on all my soldier so I just a grenade then a c4 into the bedroom.
I just manually switch from the backpack coz sometimes belt just doesn't seem to be working.
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If you are planning it that carefully how about just plan to kill the enemy without blowing up your own troops to do it?
Use a grenade or C4 to blow them up from a safe distance.
Maybe use a rocket launcher to hit them from even further back.
The suicide belt should be a lot more powerful than c4, it just wouldn't be balanced to buff rockets/greades/c4.
Civilians throwing molotov coctails, I can see that if the devs implement some kind of "militia" faction.As for suicide bombers... are you bloody serious? Firstly there's the association with terrorism, secondly this functionality has always been in the "X-Com genre", all the way back to UFO Defense days. Give a soldier a demolition charge, prime it, and tell him to run over to the nearest alien to get shot. He dies, charge goes off, alien is blown to pieces. Why would the devs waste time and money adding a piece of equipment to the game that makes the Xenonauts come off as crazed Jihadists ("oh, look at this, a game where you fight an occupation force using suicide belts, that's totally not a political message!") and doesn't add anything to the game?
If anyone associates suicide bombing in a game with terrorism them they're clearly pushing a political correctness agenda.It's already possible to shoot and bomb civilians yet no one has screamed terrorist training simulator.A powerful explosive weapon without any kind of sacrifice is just imbalanced.
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Actually, a second problem with suicide belts is... what happens when a Xenonaut dies? I mean, alien weapons are pretty tasty, and Xenonauts do die pretty quickly if they get hit. So if the belt exploded on death, that would X out any squaddies around Bob-omb.
yep
It's mean to be carefully planned.
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I'd be willing to part with $100000 for a overly complex strategy game but nexus 2 just doesn't seem like my thing.
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Firaxis seems to be making "cosolized" games these days, xcom:EU just seems so 1 dimensional compared to the original and xenonauts.
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well the core of desura is better than steam, you don't have to be connected to get to your games, and the desura games don't need a desura load up shell.
steam has some great features, a better network, and a much stronger line up of games with better sales.
origin is new, and used mass effect 3 as its catch to get started.
impulse is old, and never really took off, but didn't fall into the same coding issues that steam did.
in short if you want to be sure you can play the game you bought, go for desura. if you want neat community features, go for steam, unless you fear a monopoly taking over the game industry, then go for either origin. impulse is not quite steam or desura, but fills a niche somewhere in between.
i personally remember the days when big studios bought out little studios, and the games were either innovative and half done, or well polished and simply a clone. the time when blizzard was king of quality, before WOW (not saying WOW is bad). as a result i fear a monopoly and so i like any decent competition for steam.
I think that EA is pure evil and everyone should boycott their products.I like desura's interface and user friendly design but the games the carry are mostly horrible.
Blizzard's games have been dropping in quality because the original devs of WoW, Diablo 2, starcraft already left and formed their own companies.They just ride their well knowsn IP and get massive preorder.
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Turn based games just don't sit too well with the younger generations
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Happened to me a few times but it seems that the AI probably got stuck in the hidden movement phase coz the game is still running.
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I'm starting to think the other X-COM reimagining might be more suitable for you.
5-10 mins for each terror mission turn seems way too long
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Can't see the sucide belt working. Almost all the aliens have guns - exactly how close do you expect a solider to get?
I can make aliens come right beside my shotgun guy 100% of the time in the latest desura build so I don't see how it'll be different with suicide belts unless they improve the AI.
A group of suicide bombers hiding behind the tank and flash banging the aliens until they get close enough could work too.
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Coz it doesn't really serve a purpose other than nostalgia, instantly skipping to player's turn with an MMO style combat log of the hidden movement events would cut down on time wasted
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I think suicide belts are a bad idea. You just know there is some rightwing American preacher that is going to claim Xenonauts is a training simulator for jihaddist terrorists since you could potentially equip a suicide belt run up to a civie and explode.
And quite frankly I'm just not interested in the mechanic.
Molotov would be fun though.
Sounds like good publicity for Xenonauts.
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Mass alien bases/persistent terror zones /w respawn timer as an alternative to crashing ufos and going to crashsites.I really dislike air combat and having to hunt down ufos before ground combat starts.
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Molotolv cocktail - burns 3X3 area for 2-3 turns
suicide belt- manually activated or when soldier dies
I just like more options for genocide
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Well actually I wanted a workaround for those bugs and I thought that I wouldn't get answers in the bug forums.I'm too impatient to wait for bug free release version
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What's your suggestion then on how to down UFOs?
On second thought, I think a small $ penalty for the annual payment would be a much better solution.Player just instant wins air combat when the air combat is toggled off
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Would be great if the aliens could play like a human player do and use smoke grenades, troop positioning and even C4
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That's pretty much the only thing I hate about xcom and xenonauts.
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The game loads but it doesn't progress but when i try the workaround by starting a new game before loading, it crash every single time.(only on certain save files)
other game crashing bugs:
-throwing a grenade or shooting a rocket at a planted c4
-engaging 3X very small fighter planes or ships with escort, it seems that the game might spawn 2 of the minigame screen and the game crashes after 1 of them ends.
Strategy
in Xenonauts General Discussion
Posted
Soldier loadout
4X sniper
4X shotgun
1X machine gun
1X carrying grenadier
Every soldier carries flash/smoke/c4, I find that grenade is a lot better than rocket.Only 2 of my soldier carries first aid coz I almost never get shot.
I always use smoke when heading to alien hotspots that's not visible yet then flashbang them or use c4 so they move right to my shotgun trap.