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Posts posted by Skitso
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Edge scrolling is still bugged in GC. Not a big deal though..
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Inventory crash and soldiers turning up wounded fixed too?
Yep, seems quite stable for me atleast...
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Thanks Chris! This seems to fix the CTD problem and the CG loading is fast again. (5 secs compared to 70-80 secs in stable candidate 2)
Happy Holidays to everybody!
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Agree. If aliens had lower health, maybe reserving TU's for reaction fire could be worthwhile once in a while...which it's not atm.
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I'm on an i5 3570 at 2560x1440. Getting the crash when loading first ground combat. It takes a very long time for the loading bar to move across, over a minute, and then crashes when it nears the end. It used to load pretty fast before.
Yeah, something has changed here. I'm getting about three times longer loading times than in previous builds... don't know if it's tied to this crashing problem or not, but 70-80 sec loading times are simply no where near acceptable
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Chris: I tried running a compilation in the background while loading the game, and I now have a hard time reproducing the crash even in 1920x1080. That, together with FGART's screen recording, could suggest that the problem is likely to show only on faster machines (I have a dual-core Phenom II X2 at 3.1GHz and SSD disk).
I have intel Core i3, 4gb, Ati 5670, 750gb
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The closest resolution I can get is 1360x768. NO CRASH! 3/3
edit: I set the resolution back to 1920x1080, CTD 3/3!! I can confirm it's somehow resolution related.
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I have now started 8 missions successfully without a crash since lowering resolution....I only used default troop layout. I'll try again after selecting troops.
I play completely on default settings, new game, new base, intercept, autoresolve ac, and ground combat ->crash to desktop. I don't even go to any base menus etc. For me, changing game resolution makes no difference. I've had one GC load up in maybe 20 tries... completely random it seems.
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Fresh, clean install, CTD. Changed resolution to 1024x768 and 1600x900. -> CTD.
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Community maps wouldn't really make sense, as if you delete the game folder and re-download then you'll only have the official maps.
I deleted local files via Steam.. it deletes only installed files, so maps for example are left behind. I'm at the moment in process of full clean reinstall with manually deleted game folder... I'll inform you shortly.
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I'm making a super clean install now with manually deleted folder. Let's see how it works.
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Hey, could it be the community maps that cause the problem?
If people are getting in GC sometimes (original level) and sometimes not (community level)?
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I deleted local files via Steam, reinstalled, started a new game but alas, still CTD from first CG. The load time is also suspiciously long, over 70 seconds - a lot longer than before...
The crash happens in the last 5% of the load bar, after music starts, if that helps...
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Win 7 64bit, 1920x1080 full screen. CTD at first GC loading screen. Bar is almost to the right, music starts, and then it crashes. Will download again.
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Pffft, but you are a woman.. ha! Just kidding ofcourse. ;P
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I think anything that is randomly generated will take a lot longer to load than something that's copy and paste.
Yeah, fair enough... and that's why this game shouldn't load that long, as the levels are far from procedurally generated.
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It took me exactly 72 seconds to load the game's first ground combat mission (crash site, desert). Thats too damn high, if you ask me!
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To be completely honest, I find the new loading screen quite distracting and a step back in immersion. A mid game loading as long as this is jarring to say the least.. I can't be sure, but the loading time feels two or even three times longer now that we have a progress bar to follow. Will you be able to get it faster or is this it?
I was hoping for something more hidden loading, like when a player's transport arrives to a mission location, the view slowly zooms in geoscape map location, fade to black, then a briefing screen with small loading animation in bottom right corner. This way you can start loading as soon as the zooming starts(5s), load all the time while the screen fades to black(5s), still load when the briefing screen fades in and load while player is reading the info(20s). After that, the player needs to wait maybe 5 seconds before the loading animation (spinning Xenonauts logo or what ever) changes to a deploy button that starts the mission. Could you maybe even utilize some pre loading when the chinook is ordered to ground mission location to win a few seconds in loading time?
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The first ground combat loaded for ages and then crashed to desktop. The loading screen is nifty, but couldn't it be integrated to briefing screen so it'd be more subtle?
EDIT: Tried 3 times and crash every time.
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I have the same problem in 20.8.2. Many full health troops are 98% and new reqruits are stuck at wounded 17 days...
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Seems in my next game I might up my difficulty to normal. Good sounding balance changes!
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I tried to find a thread about little improvements the community has come up for the games ground combat ai, but couldn't find any. So if you find out anything that could improve ai, post it here. Let's make G-J's life easy! (or hard, whatever)
I'll go first:
When an alien unit dies in a spot that AI thinks is a good cover, other nearby aliens tend to move to that same position and take cover. If I happen to have a good line of fire in that sqaure, this often leads to a pile of bodies in same spot. So I think a dead unit should signal the AI that this isn't a safe spot for other units, so they would move somewhere else, even though this seems the safest place.
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At present UFOs are assigned to funding regions totally at random. So a base in just North America isn't currently optimal - it's only one funding block out of 8-9 of them...albeit not one you want to lose.
But you are doing something about it, right? All the Hollywood documents about aliens attacking earth prove that they are always attacking NA only, mostly or at least first.
V20 Stable Candidate 3 Released!
in Xenonauts-2 Releases & Patch Notes
Posted
I had a complete lockup after one ground combat. It was small scout shot by local forces, night time, snow tileset, had one casualty and one wounded unit.