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Skitso

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Posts posted by Skitso

  1. I'm on an i5 3570 at 2560x1440. Getting the crash when loading first ground combat. It takes a very long time for the loading bar to move across, over a minute, and then crashes when it nears the end. It used to load pretty fast before.

    Yeah, something has changed here. I'm getting about three times longer loading times than in previous builds... don't know if it's tied to this crashing problem or not, but 70-80 sec loading times are simply no where near acceptable

  2. Chris: I tried running a compilation in the background while loading the game, and I now have a hard time reproducing the crash even in 1920x1080. That, together with FGART's screen recording, could suggest that the problem is likely to show only on faster machines (I have a dual-core Phenom II X2 at 3.1GHz and SSD disk).

    I have intel Core i3, 4gb, Ati 5670, 750gb

  3. I have now started 8 missions successfully without a crash since lowering resolution....I only used default troop layout. I'll try again after selecting troops.

    I play completely on default settings, new game, new base, intercept, autoresolve ac, and ground combat ->crash to desktop. I don't even go to any base menus etc. For me, changing game resolution makes no difference. I've had one GC load up in maybe 20 tries... completely random it seems.

  4. To be completely honest, I find the new loading screen quite distracting and a step back in immersion. A mid game loading as long as this is jarring to say the least.. I can't be sure, but the loading time feels two or even three times longer now that we have a progress bar to follow. Will you be able to get it faster or is this it?

    I was hoping for something more hidden loading, like when a player's transport arrives to a mission location, the view slowly zooms in geoscape map location, fade to black, then a briefing screen with small loading animation in bottom right corner. This way you can start loading as soon as the zooming starts(5s), load all the time while the screen fades to black(5s), still load when the briefing screen fades in and load while player is reading the info(20s). After that, the player needs to wait maybe 5 seconds before the loading animation (spinning Xenonauts logo or what ever) changes to a deploy button that starts the mission. Could you maybe even utilize some pre loading when the chinook is ordered to ground mission location to win a few seconds in loading time?

  5. I tried to find a thread about little improvements the community has come up for the games ground combat ai, but couldn't find any. So if you find out anything that could improve ai, post it here. Let's make G-J's life easy! (or hard, whatever)

    I'll go first:

    When an alien unit dies in a spot that AI thinks is a good cover, other nearby aliens tend to move to that same position and take cover. If I happen to have a good line of fire in that sqaure, this often leads to a pile of bodies in same spot. So I think a dead unit should signal the AI that this isn't a safe spot for other units, so they would move somewhere else, even though this seems the safest place.

  6. At present UFOs are assigned to funding regions totally at random. So a base in just North America isn't currently optimal - it's only one funding block out of 8-9 of them...albeit not one you want to lose.

    But you are doing something about it, right? All the Hollywood documents about aliens attacking earth prove that they are always attacking NA only, mostly or at least first. ;)

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