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TornadoADV

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Posts posted by TornadoADV

  1. For the smokescreen trick, you can supplement it with the fuel purging, it's known as a "dump'n'burn" and it creates a massive plume of flame from the exhaust that would probably fool the aliens into thinking they've critically damage the aircraft's turbine(s).

  2. For aircraft crashing, as long as the fuel system is purged and the turbine doesn't over-torque, there is no practical risk of fire. All military jets have a fuel purge system (meant more to balance or shift fuel around the fuel system due to bladder damage) that can be used before crash landings to lessen the risk of fuel fire. The pilot can also disconnect his aircraft's onboard APU before he ejects (Or it can be automated by computer when the ejection seat is activated) that will shut off onboard electrical systems, removing another risk of fire AND shutting down/stalling the turbines.

    The Autopilot system could then engage in a rough landing on a seperate onboard battery, since there is no risk of pilot injury and the concern is preserving the airframe as much as possible, it can easily avoid elevation changes (like hills and mountains), though avoiding things like forests and buildings would require enough battery juice that the system could do update sweeps with onboard radar so it doesn't plow into somebody's house or start a forest fire.

  3. I would recommend the Tau solution. Upgraded weapons, but ceremonial weapons of office on their person. Such as NCOs having a "Bonding Knife", which represents their bond with unit they lead into combat. (Or crew from their ship, as the case may be.)

  4. I'm wondering if too effective aliens will really be that fun. What tactics do you have in mind to counter the tactics you have already mentioned?

    Given the situation and real world results, the Xenonauts would either have to find the tail of the ambush line and roll it up, classic flank. Assuming a vehicle was deployed, you could deploy it to soak up the intial shots and have the infantry move up after it and clean house. Deploy Snipers/Sharphooters or heavy weapons such as the Rocket Launcher/Machine Gun along with a "bait" trooper to draw out the defenders from their hiding spots, classic hunter/killer.

    Or simply absorb the losses and fight CQB in typical house to house urban combat.

  5. And that was your stance when presenting for duty in front of your superiors?

    And i don t know why people insert items i never criticized, i never criticized UI nor background.

    The officer of the watch is standing at ease, which is common when at the mens' barracks. Though, I'm not sure if this has been asked before, but is he missing an arm?

  6. Playing through a Classic Ironman game of XCOM:EU. What I find most disappointing with the game is making cover only a dice roll and not a physical object that has to be removed. What this leads to is only one tactic that is functionally viable, that is an overwatch line of fire which you either setup for the enemy walk into or pull them into with a runner. You can try to flank but you better not be in LOS as cover is almost meaningless in classic. Perhaps with ghost (20%) full cover would put you at 60% and flanking would become a real option. Tactical gameplay on classic feels very restrictive with no diversity.

    That's pretty much why I tank with all Titan and Chitin armor, along with two Support Savior Medics and Two Defensive Assaults. Assaults when they hit Major become crazy stupid HP wise and when colonel can become immune to crits.

  7. I love how people dog pile on me, in order to have constructive discussion on this topic, YOU'VE HAD TO HAVE LOOKED IN THE ASSET FOLDER. Going, "Hurr Derr, use spoiler tags, boyo!" and adding nothing else just reeks of trolling. (Even worse when Mods and the head Dev are doing it.)

    But with all that said, the reason it was cut, that being tile restrictions on size, makes sense. Otherwise you just get an oddly shaped and coloured Predator power armor suit. Anyway, there's nothing wrong with concept of the Colossus, if the concern is making it the obvious Zenith of armor design (Which basically all XCOM games besides Apoc suffered from), you could simply make it slower. That would dovetail nicely with the armor degeneration that has been put in, it starts with a much higher protective value then the Predator, but being slower means you'll get caught out longer in a alien's kill zone if you are not careful, where the Predator suited Xenonaut could easily zip back into cover or the Sentinel could jump pack away.

  8. TornadoADV, with all due respect, do you watch films then tell people who haven't seen them a detailled plot synopsis so they miss nothing out? Yes? No? Please, please, please, use the

    tag. It's not much more to type in, and it's so much more helpful when people scroll down and don't hit gawd-damn spoilers. I swear, when I see your name, it's like "what cat has he let of of the bag this time?"

    I didn't let anything out of the bag, the assets folder is doing that for me.

  9. That armour has been cut from the game. It's the least awesome of the three power armour suits and it never actually got animated up. The other two are much nicer.

    So no super heavy armor. We have to settle for the Predator instead. |: I hope you haven't cut the full size hover MBT you have sitting in your assets folder as well.

  10. I think his case comes from the fact that the only way to discourage the aliens from keeping sending ships into the teeth of your base's defense until the end of time is to let one succeed in invading your base and having to risk it's facilities to firefights (So fun when blaster bombs got involved) just so the aliens decide that because they lost one ground party, (when you could have been vaporizing battleship after battleship with Plasma or Blaster Bomb base defenses) they should leave your base alone.

    So the only logical ways this can be dealt with is that the aliens never stop attacking a base once discovered, your only choice if you want the attacks to stop is to scuttle the base and build anew in a different location or that the aliens stop trying to invade your base if you destroy enough of their attack ships (logically, they should then focus on heavier attacks on the local area and harassing any dropships or interceptors that launch from said base.)

  11. Aside from the technical issues, it would probably get shot down in terms of balance. If you could do that with chinooks, you'd have to be able to do that with later dropships as well (otherwise people would ask what makes chinooks so special?), who (most likely) will be able to carry more troops and vehicles to the field. I mean, even with a modest 4-person upgrade to the next dropship, two tier 2 dropships could theoretically land 32 squaddies. ZERG RUSH FOR THE WIN!

    Just like the Avenger, WOOOOOO!!

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