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TornadoADV

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Posts posted by TornadoADV

  1. 9 hours ago, Solver said:

    I have no capability to test anymore, but that should work... you might need to delete the internal script cache.

    Check assets/mods/internal (Delete the whole thing if it exists) and also %HOMEPATH%\AppData\Roaming\Goldhawk Interactive\Xenonauts\internal

    Did so, still no research selection for Operation Endgame. :(

  2. What about having shields be not available in the early game? Since shields made with human technology are (as far as I know) not very effective even against human weapons, it stands to reason that a shield capable of stopping alien weaponry would require alien technology and materials to make. Then you could still have your shields, but you would have to spend resources and time making them, which would help offset their OP-ness.

    They make shields that can stop rifle rounds, but they are quite heavy and usually require rollers on the bottom.

  3. Since you're rebalancing stat levels and psionics, would it be possible to give Medals higher bravery gains? That way, Combat veterans are properly much harder to panic/berzerk/mind control? It's rather silly seeing my Assault Colonel, veteran of over 30 combat ops against an unknown enemy with medals covering his base uniform getting spooked because some mass produced alien clone pokes his brain a little.

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